Exemple #1
0
        private static void EnableIslandMinimap(bool enable)
        {
            bool running = minimapFiber?.IsAlive == true;

            if (running && !enable)
            {
                minimapFiber.Abort();
            }

            if (!running && enable)
            {
                if (!mapBoundsBlip)
                {
                    mapBoundsBlip       = new Blip(new Vector3(7000, -7000, 0));
                    mapBoundsBlip.Scale = 0;
                    mapBoundsBlip.Alpha = 1;
                }

                minimapFiber = GameFiber.ExecuteNewWhile(() =>
                {
                    NativeFunction.Natives.SET_RADAR_AS_INTERIOR_THIS_FRAME(Game.GetHashKey("h4_fake_islandx"), 4700.0f, -5145.0f, 0, 0);
                    NativeFunction.Natives.SET_RADAR_AS_EXTERIOR_THIS_FRAME();
                }, () => true);
            }
        }
Exemple #2
0
        private static void DebugBones([ConsoleCommandParameter(Name = "Enabled")] bool enabled)
        {
            debugFiber?.Abort();
            if (enabled)
            {
                debugFiber = GameFiber.ExecuteNewWhile(() =>
                {
                    Vehicle truck = controller.Truck;
                    Vector3 a1    = truck.GetBonePosition("arm_1");
                    Vector3 a2    = truck.GetBonePosition("arm_2");
                    Vector3 rb    = truck.GetBonePosition("rotating_base");
                    Vector3 bk    = truck.GetBonePosition("bucket");

                    Quaternion bq     = truck.GetBoneOrientation("bucket");
                    Vector3 bucketBox = controller.GetBucketPosition;
                    Debug.DrawWireBox(bucketBox, bq, Settings.Bucket.BucketSize, Color.Purple);

                    Debug.DrawSphere(a1, 0.3f, Color.Red);
                    Debug.DrawSphere(a2, 0.3f, Color.Green);
                    Debug.DrawSphere(rb, 0.3f, Color.Orange);
                    Debug.DrawSphere(bk, 0.3f, Color.Blue);

                    Debug.DrawLine(rb, a1, Color.HotPink);
                    Debug.DrawLine(a1, a2, Color.HotPink);
                    Debug.DrawLine(a2, bk, Color.HotPink);

                    Vector3 py1 = Game.LocalPlayer.Character.GetOffsetPositionFront(1f);
                    Vector3 py2 = Game.LocalPlayer.Character.GetOffsetPositionFront(-1f);
                    Vector3 pz1 = Game.LocalPlayer.Character.GetOffsetPositionUp(1f);
                    Vector3 pz2 = Game.LocalPlayer.Character.GetOffsetPositionUp(-1f);
                    Vector3 px1 = Game.LocalPlayer.Character.GetOffsetPositionRight(1f);
                    Vector3 px2 = Game.LocalPlayer.Character.GetOffsetPositionRight(-1f);

                    Color c = controller.IsEntityInBucket(Game.LocalPlayer.Character) ? Color.Green : Color.Red;
                    Debug.DrawLine(py1, py2, c);
                    Debug.DrawLine(px1, px2, c);
                    Debug.DrawLine(pz1, pz2, c);
                }, () => controller != null && controller.Truck);
            }
        }