void Start()
 {
     StartCoroutine("Opening");
     events = FindObjectOfType <GameEvents_Cave>();
     group  = FindObjectOfType <Group_Cave>();
     AudioSource[] audioSources = GetComponents <AudioSource>();
     sound_sneeze = audioSources[1]; // 2つめの音楽
 }
Exemple #2
0
 void Start()
 {
     this.animator = GetComponent <Animator>();
     this.rb       = GetComponent <Rigidbody2D>();
     events        = FindObjectOfType <GameEvents_Cave>();
     group         = FindObjectOfType <Group_Cave>();
     state         = "WALKRIGHT";
     run           = 0f;
     startPosition = this.transform.position.x;
 }
    float run          = 0f;   // 進む方向

    void Start()
    {
        this.animator = GetComponent <Animator>();
        this.rb       = GetComponent <Rigidbody2D>();
        events        = FindObjectOfType <GameEvents_Cave>();
        Vector3 scale = transform.localScale;

        scale.x = -2f;
        run     = 0f;
    }
    void Start()
    {
        this.rb = GetComponent <Rigidbody2D>();
        events  = FindObjectOfType <GameEvents_Cave>();
        //bgm = FindObjectOfType<BGMDoor_Cave>();
        run = -1f;

        if (ThisIsDoorAnima)
        {
            StartCoroutine("Opening");
        }
    }
    public float speed    = 1f;  // 移動スピード

    void Start()
    {
        this.rb   = GetComponent <Rigidbody2D>();
        events    = FindObjectOfType <GameEvents_Cave>();
        events.NP = true;
    }
    public bool youWalk   = false; // Octavian_Caveから指示

    void Start()
    {
        this.animator = GetComponent <Animator>();
        events        = FindObjectOfType <GameEvents_Cave>();
        state         = "WALK";
    }
Exemple #7
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 void Start()
 {
     events = FindObjectOfType <GameEvents_Cave>();
     heart  = FindObjectOfType <Heart_Cave>();
     StartCoroutine("Timer");
 }
 void Start()
 {
     events = FindObjectOfType <GameEvents_Cave>();
 }