void RecieveLoadingStateOfServer(NetworkMessage message) { BooleanNetworkMessage msg = message.ReadMessage <BooleanNetworkMessage>(); bool serverIsLoading = msg.value; GameManagerMobile.Instance.OnLoadingStateOfServerChange(serverIsLoading); }
public void SendMessageLoadingState(bool isLoading) { BooleanNetworkMessage message = new BooleanNetworkMessage(); message.value = isLoading; NetworkServer.SendToAll(NetworkMessageNumber.msgLoadingState, message); }