public async Task StartDayPhase() { var lastNightVictim = Phases.LastOrDefault(p => p.Phase == PhaseType.Night)?.Target; await DayChannel.SendMessageAsync(GameElement.PhasePhrase(PhaseType.Day)); string dayMessage = lastNightVictim != null ? GameElement.MurderScene(lastNightVictim.Username) : GameElement.NoMurder(); await DayChannel.SendMessageAsync(dayMessage); if (InformedGroupWins(ActiveGame)) { await EndGameWithWinner(GroupType.Informed); } else { await DayChannel.SendMessageAsync(GameElement.PhaseInstruction(PhaseType.Day)); await UnlockChannelForUsers(DayChannel, ActiveGame.Players.Where(p => p.Active).Select(p => p.User)); } }