public override void Load()
        {
            _sceneEditorCamera = new GameElement("camera__sceneEditorElement");
            _cameraControl     = new SceneEditorCameraControl();

            var camera = new GameElement("Main Camera");

            camera.AttachComponent(new Camera()
            {
                ClearColor      = Color4.White,
                ClearScreenType = ClearScreenTypes.Cubemap,
                Cubemap         = ResourcesManager.LoadResource <Cubemap>(ResourceType.CubeMap, "Assets/Skybox/skyX/posx.png Assets/Skybox/skyX/negx.png Assets/Skybox/skyX/posy.png Assets/Skybox/skyX/negy.png Assets/Skybox/skyX/posz.png Assets/Skybox/skyX/negz.png"),
                Far             = 3000,
                FieldOfView     = 45,
                Forward         = VectorHelper.Forward,
                IsPrimary       = true,
                Near            = 0.25f,
                ProjectionType  = ProjectionTypes.Perspective,
                Viewport        = RendererManager.Viewport
            });

            _sceneEditorCamera.AttachComponent(camera.GetComponent <Camera>());

            _sceneEditorCamera.AttachComponent(_cameraControl);

            var box = new GameElement("Box");

            box.AttachComponents(
                new Material()
            {
                ColorAmbient     = Color4.Crimson,
                ColorDiffuse     = Color4.Crimson,
                ColorSpecular    = Color4.White,
                HasColorAmbient  = true,
                HasColorDiffuse  = true,
                HasColorSpecular = true,
                ShaderProgram    = new DiffuseShaderProgram()
            },
                new MeshRenderer()
            {
                MeshFilter = MeshFactory.CreateCube(-Vector3f.One * 5, Vector3f.One * 5),
                Visible    = true
            }
                );

            box.LocalTransform.SetTranslation(0, 0, 50);

            GameElement light = new GameElement("Sun");

            light.AttachComponents(
                new Light()
            {
                AmbientColor = new Color4(255, 244, 214, 255),
                DiffuseColor = new Color4(255, 244, 214, 255),
                // DiffuseColor = new Color4(202, 198, 162, 255),
                SpecularColor = Color4.White,
                Intensity     = 1f,
                Type          = LightType.Directional
            }
                );

            GameElement plane = new GameElement("Plane");

            plane.AttachComponents(
                new MeshRenderer()
            {
                MeshFilter = MeshFactory.CreatePlane(Vector2f.One * -1000, Sizef.One * 2000),
                Visible    = true
            },
                new Material()
            {
                TextureTilling  = 50,
                ColorAmbient    = Color4.White,
                HasColorAmbient = true,
                ColorDiffuse    = Color4.White,
                HasColorDiffuse = true,
                ShaderProgram   = new DiffuseShaderProgram()
            }
                );

            plane.LocalTransform.SetTranslation(VectorHelper.Down * 20);

            AddGameElement(light);
            AddGameElement(plane);
            AddGameElement(box);
            AddGameElement(_sceneEditorCamera);

            AddRenderScript(new GizmoDrawer());

            base.Load();
        }