Exemple #1
0
    public void getData(object[] data)
    {
        int i = 0;

        score    = GameDataUtils.ReadInt(data[i++].ToString());
        less     = GameDataUtils.ReadFloat(data[i++].ToString());
        more     = GameDataUtils.ReadFloat(data[i++].ToString());
        numPower = GameDataUtils.ReadFloat(data[i++].ToString());
    }
Exemple #2
0
    public void getData(object[] data)
    {
        int i = 0;

        Id = GameDataUtils.ReadInt(data[i++].ToString());
        for (int h = 1; h < 10; h++)
        {
            string str = data[h].ToString();
            languageLst.Add(str);
        }
    }
Exemple #3
0
    public void getData(object[] data)
    {
        int i = 0;

        score = GameDataUtils.ReadInt(data[i].ToString());
        for (int h = 1; h < 14; h++)
        {
            int pbl = GameDataUtils.ReadInt(data[h].ToString());

            pblLst.Add(pbl);
            i++;
        }

        rotationPbl = GameDataUtils.ReadInt(data[14].ToString());
    }
Exemple #4
0
    public void getData(object[] data)
    {
        int i = 0;

        StageID = GameDataUtils.ReadInt(data[i++].ToString());

        StageLevelID = GameDataUtils.ReadInt(data[i++].ToString());

        StageName = data[i++].ToString();

        StageDes = data[i++].ToString();

        StageRewordTreasureID = GameDataUtils.ReadInt(data[i++].ToString());

        StageRewordCoin = GameDataUtils.ReadInt(data[i++].ToString());

        StageMissionID = GameDataUtils.ReadIntList(data[i++].ToString());

        StagePhysical = GameDataUtils.ReadInt(data[i++].ToString());

        StageScene = data[i++].ToString();

        stageLeadID = GameDataUtils.ReadIntList(data[i++].ToString());

        StageMinScore = GameDataUtils.ReadInt(data[i++].ToString());

        StageSceneBG = data[i++].ToString();

        StageCombo = GameDataUtils.ReadInt(data[i++].ToString());

        StageQTEScore = GameDataUtils.ReadIntList(data[i++].ToString());

        StageQTEID = GameDataUtils.ReadIntList(data[i++].ToString());

        TrapType = GameDataUtils.ReadIntList(data[i++].ToString());

        TrapLeadStayTime = GameDataUtils.ReadInt(data[i++].ToString());

        TrapCDTime = GameDataUtils.ReadInt(data[i++].ToString());
    }