public void getData(object[] data) { int i = 0; score = GameDataUtils.ReadInt(data[i++].ToString()); less = GameDataUtils.ReadFloat(data[i++].ToString()); more = GameDataUtils.ReadFloat(data[i++].ToString()); numPower = GameDataUtils.ReadFloat(data[i++].ToString()); }
public void getData(object[] data) { int i = 0; Id = GameDataUtils.ReadInt(data[i++].ToString()); for (int h = 1; h < 10; h++) { string str = data[h].ToString(); languageLst.Add(str); } }
public void getData(object[] data) { int i = 0; score = GameDataUtils.ReadInt(data[i].ToString()); for (int h = 1; h < 14; h++) { int pbl = GameDataUtils.ReadInt(data[h].ToString()); pblLst.Add(pbl); i++; } rotationPbl = GameDataUtils.ReadInt(data[14].ToString()); }
public void getData(object[] data) { int i = 0; StageID = GameDataUtils.ReadInt(data[i++].ToString()); StageLevelID = GameDataUtils.ReadInt(data[i++].ToString()); StageName = data[i++].ToString(); StageDes = data[i++].ToString(); StageRewordTreasureID = GameDataUtils.ReadInt(data[i++].ToString()); StageRewordCoin = GameDataUtils.ReadInt(data[i++].ToString()); StageMissionID = GameDataUtils.ReadIntList(data[i++].ToString()); StagePhysical = GameDataUtils.ReadInt(data[i++].ToString()); StageScene = data[i++].ToString(); stageLeadID = GameDataUtils.ReadIntList(data[i++].ToString()); StageMinScore = GameDataUtils.ReadInt(data[i++].ToString()); StageSceneBG = data[i++].ToString(); StageCombo = GameDataUtils.ReadInt(data[i++].ToString()); StageQTEScore = GameDataUtils.ReadIntList(data[i++].ToString()); StageQTEID = GameDataUtils.ReadIntList(data[i++].ToString()); TrapType = GameDataUtils.ReadIntList(data[i++].ToString()); TrapLeadStayTime = GameDataUtils.ReadInt(data[i++].ToString()); TrapCDTime = GameDataUtils.ReadInt(data[i++].ToString()); }