/// <summary>
 /// 创建实体
 /// </summary>
 /// <param name="parse"></param>
 /// <returns></returns>
 protected abstract P MakeEntity(GameDataTableParser parse);
 //把文件数据提取到实体对象中
 protected abstract P MakeEntity(GameDataTableParser dataParser);
Exemple #3
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 /// <summary>
 /// 创建字典内容
 /// </summary>
 /// <param name="parse"></param>
 /// <returns></returns>
 protected abstract void MakeDic(GameDataTableParser parse);
Exemple #4
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 protected abstract P MakeEntity(GameDataTableParser parser);  //创建一个子类实体的对象
Exemple #5
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    }                                          //跟子类要表的名字(或路径)

    /// <summary>
    /// 创建实体
    /// </summary>
    /// <param name="parse"></param>
    /// <returns></returns>
    protected abstract P MakeEntity(GameDataTableParser parse);  // 子类的数据类型,自由子类知道,基类不知道的