/// <summary> /// 创建实体 /// </summary> /// <param name="parse"></param> /// <returns></returns> protected abstract P MakeEntity(GameDataTableParser parse);
//把文件数据提取到实体对象中 protected abstract P MakeEntity(GameDataTableParser dataParser);
/// <summary> /// 创建字典内容 /// </summary> /// <param name="parse"></param> /// <returns></returns> protected abstract void MakeDic(GameDataTableParser parse);
protected abstract P MakeEntity(GameDataTableParser parser); //创建一个子类实体的对象
} //跟子类要表的名字(或路径) /// <summary> /// 创建实体 /// </summary> /// <param name="parse"></param> /// <returns></returns> protected abstract P MakeEntity(GameDataTableParser parse); // 子类的数据类型,自由子类知道,基类不知道的