public void onClickSwitcher() { ++m_Mode; if ((int)m_Mode > 2) { m_Mode = 0; } switch (m_Mode) { case GameData.enum_MusicMode.mute: m_MusicBG.volume = 0f; m_MusicBG.Pause(); m_SoundImage.sprite = m_SoundIcons[0]; break; case GameData.enum_MusicMode.silentMode: m_MusicBG.volume = 0.4f; m_MusicBG.UnPause(); m_SoundImage.sprite = m_SoundIcons[1]; break; case GameData.enum_MusicMode.loudMode: m_MusicBG.volume = 1f; m_MusicBG.UnPause(); m_SoundImage.sprite = m_SoundIcons[2]; break; default: m_MusicBG.volume = 1f; m_MusicBG.Play(); m_SoundImage.sprite = m_SoundIcons[2]; break; } }
void Start() { m_Mode = GameData.enum_MusicMode.loudMode; m_SoundImage = GetComponent <Image>(); m_SoundImage.sprite = m_SoundIcons[2]; }