Example #1
0
    public void onClickSwitcher()
    {
        ++m_Mode;
        if ((int)m_Mode > 2)
        {
            m_Mode = 0;
        }

        switch (m_Mode)
        {
        case GameData.enum_MusicMode.mute:
            m_MusicBG.volume = 0f;
            m_MusicBG.Pause();
            m_SoundImage.sprite = m_SoundIcons[0];
            break;

        case GameData.enum_MusicMode.silentMode:
            m_MusicBG.volume = 0.4f;
            m_MusicBG.UnPause();
            m_SoundImage.sprite = m_SoundIcons[1];
            break;

        case GameData.enum_MusicMode.loudMode:
            m_MusicBG.volume = 1f;
            m_MusicBG.UnPause();
            m_SoundImage.sprite = m_SoundIcons[2];
            break;

        default:
            m_MusicBG.volume = 1f;
            m_MusicBG.Play();
            m_SoundImage.sprite = m_SoundIcons[2];
            break;
        }
    }
Example #2
0
 void Start()
 {
     m_Mode              = GameData.enum_MusicMode.loudMode;
     m_SoundImage        = GetComponent <Image>();
     m_SoundImage.sprite = m_SoundIcons[2];
 }