void CheckShouldSpawnPlayer(GameController.GameStateEnum gameState) { if (gameState == GameController.GameStateEnum.Initialised) { SpawnPlayer(playerTestObject); } }
private void CheckIfInitialised(GameController.GameStateEnum newState) { if (newState == GameController.GameStateEnum.Initialised) { LoadingScreen.OnPostLoadDelayFinished += ShowPlayerHUD; } }