Exemple #1
0
        public override GameFont LoadFont(string filename)
        {
            //Get font size from filename, format should be name_size.xnb or whatever
            var name = GameContentManager.RemoveExtension(filename)
                       .Replace(Path.Combine("resources", "fonts"), "")
                       .TrimStart(Path.DirectorySeparatorChar);

            var parts = name.Split('_');

            if (parts.Length >= 1)
            {
                if (int.TryParse(parts[parts.Length - 1], out var size))
                {
                    name = "";
                    for (var i = 0; i <= parts.Length - 2; i++)
                    {
                        name += parts[i];
                        if (i + 1 < parts.Length - 2)
                        {
                            name += "_";
                        }
                    }

                    return(new MonoFont(name, filename, size, mContentManager));
                }
            }

            return(null);
        }
Exemple #2
0
 public MonoFont(string fontName, string fileName, int fontSize, ContentManager contentManager) : base(
         fontName, fontSize
         )
 {
     try
     {
         fileName = GameContentManager.RemoveExtension(fileName);
         mFont    = contentManager.Load <SpriteFont>(fileName);
     }
     catch (Exception ex)
     {
         Log.Trace(ex);
     }
 }
        //Music
        public static void PlayMusic(string filename, float fadeout = 0f, float fadein = 0f, bool loop = false)
        {
            if (string.IsNullOrWhiteSpace(filename))
            {
                //Entered a map with no music selected, fade out any music that's already playing.
                StopMusic(3f);

                return;
            }

            ClearQueue();

            filename = GameContentManager.RemoveExtension(filename);
            if (sMyMusic != null)
            {
                if (fadeout < 0.01 ||
                    sMyMusic.State == GameAudioInstance.AudioInstanceState.Stopped ||
                    sMyMusic.State == GameAudioInstance.AudioInstanceState.Paused ||
                    sMyMusic.GetVolume() == 0)
                {
                    StopMusic();
                    StartMusic(filename, fadein, loop);
                }
                else
                {
                    //Start fadeout
                    if (!string.Equals(sCurrentSong, filename, StringComparison.CurrentCultureIgnoreCase) || sFadingOut)
                    {
                        sFadeRate    = sMyMusic.GetVolume() / fadeout;
                        sFadeTimer   = Globals.System.GetTimeMs() + (long)(sFadeRate / 1000);
                        sFadingOut   = true;
                        sQueuedMusic = filename;
                        sQueuedFade  = fadein;
                        sQueuedLoop  = loop;
                    }
                }
            }
            else
            {
                StartMusic(filename, fadein, loop);
            }
        }
Exemple #4
0
        public Sound(string filename, bool loop)
        {
            if (String.IsNullOrEmpty(filename))
            {
                return;
            }

            mFilename = GameContentManager.RemoveExtension(filename).ToLower();
            mLoop     = loop;
            var sound = Globals.ContentManager.GetSound(mFilename);

            if (sound != null)
            {
                mSound           = sound.CreateInstance();
                mSound.IsLooping = mLoop;
                mSound.SetVolume(Globals.Database.SoundVolume);
                mSound.Play();
                Loaded = true;
            }
        }
 public MonoShader(string shaderName, ContentManager content) : base(shaderName)
 {
     mShader = content.Load <Effect>(GameContentManager.RemoveExtension(shaderName));
 }