public void SetCamera(GameConstants.CameraMode new_camera_mode, CameraModeChangeData new_data) { this.camera_mode = new_camera_mode; if (camera_mode == GameConstants.CameraMode.camera_default) { // reset the transition. fixed_start_position = this.transform.position; fixed_start_rotation = this.transform.rotation; fixed_transition = 0.0f; } else if (camera_mode == GameConstants.CameraMode.camera_fixed) { // set the transition. fixed_start_position = this.transform.position; fixed_start_rotation = this.transform.rotation; fixed_transition = 0.0f; this.fixed_transform = new_data.fixed_transform; } else if (camera_mode == GameConstants.CameraMode.camera_fixed_tracking) { // set the transition. fixed_start_position = this.transform.position; fixed_start_rotation = this.transform.rotation; fixed_transition = 0.0f; this.fixed_transform = new_data.fixed_transform; } }
public void UnsetCamera() { camera_mode = GameConstants.CameraMode.camera_default; // Reset the transition. fixed_start_position = this.transform.position; fixed_start_rotation = this.transform.rotation; fixed_transition = 0.0f; }
void Start() { master = GameObject.FindObjectOfType <GameMasterController>(); camera_mode = GameConstants.CameraMode.camera_default; fixed_start_position = this.transform.position; fixed_start_rotation = this.transform.rotation; fixed_transform = this.transform; fixed_transition = 1.0f; // set to default target (player). target = GameObject.FindGameObjectWithTag(GameConstants.TAG_PLAYER_CAMERA_TARGET).transform; Debug.Log("Camera Starting"); }