/// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { if (Input.KeyboardCheckPress(Keys.F4)) { GameCntrl.WindowManager.SetFullScreen(!GameCntrl.WindowManager.IsFullScreen); } GameCntrl.Update(gameTime); AudioMgr.Update(); base.Update(gameTime); }
/// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { GameCntrl.Update(gameTime); base.Update(gameTime); }