Example #1
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            if (Input.KeyboardCheckPress(Keys.F4))
            {
                GameCntrl.WindowManager.SetFullScreen(!GameCntrl.WindowManager.IsFullScreen);
            }
            GameCntrl.Update(gameTime);
            AudioMgr.Update();

            base.Update(gameTime);
        }
Example #2
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            GameCntrl.Update(gameTime);

            base.Update(gameTime);
        }