Exemple #1
0
    public GameBuilding CreateGameObject(Vector3 position, float rotation)
    {
        GameBuilding gBuilding = Instantiate(prefab, FixPosition(position), Quaternion.Euler(0f, 0f, rotation)).GetComponent <GameBuilding>();

        gBuilding.Configure(this);

        return(gBuilding);
    }
Exemple #2
0
    public GameBuilding CreateGhost(Vector3 position, float rotation)
    {
        GameBuilding ghost = Instantiate(ghostPrefab, FixPosition(position), Quaternion.Euler(0f, 0f, rotation)).GetComponent <GameBuilding>();

        ghost.Configure(this);

        return(ghost);
    }