public void LegendCardG() { // Prince Thorald leaves the game GameObject found = GameObject.Find("Prince"); if (found == null) { found = GameObject.Find("Prince(Clone)"); } found.GetPhotonView().RPC("Destroy", RpcTarget.AllBuffered); // add wardarks on space 26 and 27 (move twice at the end of the day) Vector3 w26 = GameBoardRegion.getCoordinates(26); Vector3 w27 = GameBoardRegion.getCoordinates(27); Dictionary <int, Vector3> wPositions = new Dictionary <int, Vector3>() { { 26, w26 }, { 27, w27 } }; GameObject m; foreach (KeyValuePair <int, Vector3> w in wPositions) { m = (GameObject)PhotonNetwork.InstantiateSceneObject("Wardrak", w.Value, Quaternion.identity); SceneManager.MoveGameObjectToScene(m, SceneManager.GetSceneByName("GameScene")); PhotonView v3 = m.GetPhotonView(); v3.RPC("DontDestroy", RpcTarget.AllBuffered); v3.RPC("SetPosition", RpcTarget.AllBuffered, w.Key); } }
public void LegendCardC() { // hero rolls dice then add 50 to the number rolled & add skral on tower // 6 wp + [# heros X 10 - 10] sp // farmer on space 28 Vector3 farmer28Coords = GameBoardRegion.getCoordinates(28); GameObject farmer = (GameObject)PhotonNetwork.InstantiateSceneObject("FarmerToken", farmer28Coords, Quaternion.identity); SceneManager.MoveGameObjectToScene(farmer, SceneManager.GetSceneByName("GameScene")); PhotonView view = farmer.GetPhotonView(); view.RPC("SetPosOfFarmer", RpcTarget.AllBuffered, 28); view.RPC("DontDestroy", RpcTarget.AllBuffered); // add gros on space 27& 31 Vector3 gor27Coords = GameBoardRegion.getCoordinates(27); Vector3 gor31Coords = GameBoardRegion.getCoordinates(31); Dictionary <int, Vector3> gorPositions = new Dictionary <int, Vector3>() { { 27, gor27Coords }, { 31, gor31Coords } }; GameObject m; foreach (KeyValuePair <int, Vector3> gor in gorPositions) { m = (GameObject)PhotonNetwork.InstantiateSceneObject("Gor", gor.Value, Quaternion.identity); SceneManager.MoveGameObjectToScene(m, SceneManager.GetSceneByName("GameScene")); PhotonView v3 = m.GetPhotonView(); v3.RPC("DontDestroy", RpcTarget.AllBuffered); v3.RPC("SetPosition", RpcTarget.AllBuffered, gor.Key); } // InstantiateMonsters(); // add skrals on space 29 --> already there??? Vector3 skrallVector = GameBoardRegion.getCoordinates(29); m = (GameObject)PhotonNetwork.InstantiateSceneObject("Skral", skrallVector, Quaternion.identity); SceneManager.MoveGameObjectToScene(m, SceneManager.GetSceneByName("GameScene")); PhotonView v4 = m.GetPhotonView(); v4.RPC("DontDestroy", RpcTarget.AllBuffered); v4.RPC("SetPosition", RpcTarget.AllBuffered, 29); // add prince on space 27 (prince is +4 sp and can move up to 4 spaces in an hour) Vector3 princeVector = GameBoardRegion.getCoordinates(27); // MAKE SURE THAT THE NAME OF THE TOKEN IS CORRECT IN RESOURCE m = (GameObject)PhotonNetwork.InstantiateSceneObject("Prince", princeVector, Quaternion.identity); SceneManager.MoveGameObjectToScene(m, SceneManager.GetSceneByName("GameScene")); v4 = m.GetPhotonView(); v4.RPC("DontDestroy", RpcTarget.AllBuffered); v4.RPC("SetPosOfPrince", RpcTarget.AllBuffered, 27); }
public void updateRegion() { int newRegion = Graph.monsterGraph[this.pos]; GameObject[] monsters = GameObject.FindGameObjectsWithTag("Monster"); bool alreadyMonster = Array.Exists(monsters, m => m.GetComponent <Monster>().pos == newRegion && newRegion != 0); this.pos = newRegion; Vector3 newPos = GameBoardRegion.getCoordinates(newRegion); updatePos(newPos); if (alreadyMonster) { updateRegion(); } }
public void PlaceWitchToken(int location) { if (PhotonNetwork.IsMasterClient) { GameObject brew = (GameObject)PhotonNetwork.InstantiateSceneObject("WitchBrew", GameBoardRegion.getCoordinates(location), Quaternion.identity); PhotonView view = brew.GetPhotonView(); view.RPC("SetPosOfBrew", RpcTarget.AllBuffered, (int)location); view.RPC("DontDestroy", RpcTarget.AllBuffered); } }
public void DropGoldToken(int location) { if (PhotonNetwork.IsMasterClient) { GameObject gold = (GameObject)PhotonNetwork.InstantiateSceneObject("Gold", GameBoardRegion.getCoordinates(location), Quaternion.identity); PhotonView view = gold.GetPhotonView(); view.RPC("SetPosOfGoldToken", RpcTarget.AllBuffered, (int)location); view.RPC("DontDestroy", RpcTarget.AllBuffered); } }