protected override void RegisterPart(SceneObjectPart part) { if (part.Name.StartsWith(IN_WORLD_NAME)) { m_button = new GameAssetButton(m_controller, part, this); } }
protected override void RegisterPart(SceneObjectPart part) { if (part.Name.StartsWith(IN_WORLD_NAME)) m_button = new GameAssetButton(m_controller, part, this); }