Exemple #1
0
    static int Create3D(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(string)))
            {
                string arg0 = ToLua.ToString(L, 1);
                UnityEngine.GameObject o = GameAPI.Create3D(arg0);
                ToLua.Push(L, o);
                return(1);
            }
            else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(string), typeof(UnityEngine.Vector3)))
            {
                string arg0 = ToLua.ToString(L, 1);
                UnityEngine.Vector3    arg1 = ToLua.ToVector3(L, 2);
                UnityEngine.GameObject o    = GameAPI.Create3D(arg0, arg1);
                ToLua.Push(L, o);
                return(1);
            }
            else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(string), typeof(UnityEngine.Vector3), typeof(UnityEngine.Vector3)))
            {
                string arg0 = ToLua.ToString(L, 1);
                UnityEngine.Vector3    arg1 = ToLua.ToVector3(L, 2);
                UnityEngine.Vector3    arg2 = ToLua.ToVector3(L, 3);
                UnityEngine.GameObject o    = GameAPI.Create3D(arg0, arg1, arg2);
                ToLua.Push(L, o);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: GameAPI.Create3D"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }