static int AddAngles(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckUnityObject(L, 1, typeof(UnityEngine.GameObject)); UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2); GameAPI.AddAngles(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }