static int _s_set_m_Target(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Game.MainCamera gen_to_be_invoked = (Game.MainCamera)translator.FastGetCSObj(L, 1); gen_to_be_invoked.m_Target = (UnityEngine.Transform)translator.GetObject(L, 2, typeof(UnityEngine.Transform)); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
static int _s_set_ySpeed(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Game.MainCamera gen_to_be_invoked = (Game.MainCamera)translator.FastGetCSObj(L, 1); gen_to_be_invoked.ySpeed = (float)LuaAPI.lua_tonumber(L, 2); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
static int _g_get_layerMask(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Game.MainCamera gen_to_be_invoked = (Game.MainCamera)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.layerMask); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(1); }
static int _g_get_IsBattleModel(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Game.MainCamera gen_to_be_invoked = (Game.MainCamera)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.IsBattleModel); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(1); }
static int _s_set_layerMask(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Game.MainCamera gen_to_be_invoked = (Game.MainCamera)translator.FastGetCSObj(L, 1); UnityEngine.LayerMask gen_value; translator.Get(L, 2, out gen_value); gen_to_be_invoked.layerMask = gen_value; } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 1) { Game.MainCamera gen_ret = new Game.MainCamera(); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to Game.MainCamera constructor!")); }
static int _m_OnDestroy(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Game.MainCamera gen_to_be_invoked = (Game.MainCamera)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.OnDestroy( ); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_GetFarestPoint(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Game.MainCamera gen_to_be_invoked = (Game.MainCamera)translator.FastGetCSObj(L, 1); { UnityEngine.Vector3 gen_ret = gen_to_be_invoked.GetFarestPoint( ); translator.PushUnityEngineVector3(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_SetPosByTarget(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Game.MainCamera gen_to_be_invoked = (Game.MainCamera)translator.FastGetCSObj(L, 1); { UnityEngine.Vector3 _target; translator.Get(L, 2, out _target); gen_to_be_invoked.SetPosByTarget(_target); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_ConvertDirByCam(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Game.MainCamera gen_to_be_invoked = (Game.MainCamera)translator.FastGetCSObj(L, 1); { UnityEngine.Vector2 _joysticDir; translator.Get(L, 2, out _joysticDir); UnityEngine.Vector3 gen_ret = gen_to_be_invoked.ConvertDirByCam(_joysticDir); translator.PushUnityEngineVector3(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_LockToPos(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Game.MainCamera gen_to_be_invoked = (Game.MainCamera)translator.FastGetCSObj(L, 1); { UnityEngine.Vector3 _position; translator.Get(L, 2, out _position); UnityEngine.Vector3 _angle; translator.Get(L, 3, out _angle); gen_to_be_invoked.LockToPos(_position, _angle); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }