void Start() { _vfxManager = VFXManager.Instance; _gameManager = GameManager.Instance; _uiHUD = UIManager.Instance.HUDPanel; _camera = CameraManager.Instance.PlayerCamera; }
protected override void Start() { base.Start(); _vfxManager = VFXManager.Instance; _gameManager = GameManager.Instance; _OnCharacterRenderingOver = _gameManager.Player.GetComponent <PlayerAnimator>().OnPostureAdjustmentOver; }
private void Start() { _vfxManager = VFXManager.Instance; }