void UpdateHP() { if (OwnerPlayer != null) { if (!OwnerPlayer.gameObject.activeSelf) { gameObject.SetActive(OwnerPlayer.gameObject.activeSelf); } HPGage.SetHP(OwnerPlayer.HPCurrent, OwnerPlayer.HPMax); } }
void UpdateHP() { if (OwnerPlayer != null) { if (!OwnerPlayer.gameObject.activeSelf) { gameObject.SetActive(OwnerPlayer.gameObject.activeSelf); } HPGage.SetHP(OwnerPlayer.currentHP, OwnerPlayer.maxHP); } }
public override void InitializePanel() { base.InitializePanel(); HPGage.SetHP(100, 100); // 가득찬 상태로 초기화 }
public override void InitializePanel() { base.InitializePanel(); HPgage.SetHP(100, 100); }