void UpdateHP()
    {
        if (OwnerPlayer != null)
        {
            if (!OwnerPlayer.gameObject.activeSelf)
            {
                gameObject.SetActive(OwnerPlayer.gameObject.activeSelf);
            }

            HPGage.SetHP(OwnerPlayer.HPCurrent, OwnerPlayer.HPMax);
        }
    }
Beispiel #2
0
    void UpdateHP()
    {
        if (OwnerPlayer != null)
        {
            if (!OwnerPlayer.gameObject.activeSelf)
            {
                gameObject.SetActive(OwnerPlayer.gameObject.activeSelf);
            }

            HPGage.SetHP(OwnerPlayer.currentHP, OwnerPlayer.maxHP);
        }
    }
Beispiel #3
0
 public override void InitializePanel()
 {
     base.InitializePanel();
     HPGage.SetHP(100, 100); // 가득찬 상태로 초기화
 }
 public override void InitializePanel()
 {
     base.InitializePanel();
     HPgage.SetHP(100, 100);
 }