Exemple #1
0
    private void OnGUI()
    {
        // Make sure everything is setup correctly before displaying sprites
        GameObject tileMapObject = Selection.activeGameObject;

        if (tileMapObject)
        {
            TileMap tileMap = tileMapObject.GetComponent <TileMap>();
            if (tileMap)
            {
                if (tileMap.TextureAtlas != null)
                {
                    RenderSpriteAtlas(tileMap);
                }
                else
                {
                    GUIUtility.ErrorLabel("You must first select a texture atlas");
                }
            }
            else
            {
                GUIUtility.ErrorLabel("You must select a tile map object.");
            }
        }
        else
        {
            GUIUtility.ErrorLabel("You must select a tile map object.");
        }
    }