private void CreateItemSelect(Vector2 position, float deltaLayer) { if (select != null) { select.Destroy(); } select = new GUIImage("Textures/Upgrades/Select", -4.8f - deltaLayer, position, new Vector2(-1, -1) * Settings.FhdToHD, false); }
private void Destroy() { top.Destroy(); bottom.Destroy(); circle.Destroy(); }
public void Update(float deltaTime) { if (isKilling) { return; } if (!(effects [Effect.Stun] > 0 || effects [Effect.Root] > 0)) { if (Vector2.Distance(targetPosition, mapPosition) > 0.1f) { Vector2 _direction = (targetPosition - mapPosition); _direction.Normalize(); gameObject.transform.localScale = new Vector3((_direction.x > 0 ? -1 : 1) * Mathf.Abs(size.x), size.y, 1); direction = (_direction.x > 0 ? -1 : 1); mapPosition += _direction * deltaTime * speed * Settings.FhdToHD; } else { roadIndex++; if (roadIndex == (color == TeamColor.Red ? GameController.RoadRed : GameController.RoadBlue) [roadNumber].Count) { Kill(); healthBar.Destroy(); GameController.ReduceHealth(color == TeamColor.Red ? TeamColor.Blue : TeamColor.Red, (int)damage); GameController.DamageAnimation(); } else { Vector3 _targetPosition = (color == TeamColor.Red ? GameController.RoadRed : GameController.RoadBlue) [roadNumber] [roadIndex]; layer = _targetPosition.z; targetPosition = GetTruePosition(_targetPosition); } BombsController.Update(this); } } if (effects [Effect.Stun] > 0) { effects [Effect.Stun] -= deltaTime; effects [Effect.Stun] = effects [Effect.Stun] < 0?0:effects [Effect.Stun]; } if (effects [Effect.Visible] > 0) { effects [Effect.Visible] -= deltaTime; effects [Effect.Visible] = effects [Effect.Visible] < 0?0:effects [Effect.Visible]; } if (effects [Effect.Slow] > 0) { effects [Effect.Slow] -= deltaTime; effects [Effect.Slow] = effects [Effect.Slow] < 0?0:effects [Effect.Slow]; speed = BalanceSettings.speed [type] * 0.5f; } else { speed = BalanceSettings.speed [type]; } if (effects [Effect.Root] > 0) { if (rootImage == null) { rootImage = new GUIImage("UserInterface/Freeze", layer - GUIController.layer + 0.1f, mapPosition, new Vector2(1, 1), false); } else { rootImage.positionInMeters = mapPosition; rootImage.layer = layer - GUIController.layer + 0.1f; } effects [Effect.Root] -= deltaTime; effects [Effect.Root] = effects [Effect.Root] < 0?0:effects [Effect.Root]; } else { if (rootImage != null) { rootImage.Destroy(); rootImage = null; } } if (effects [Effect.Heal] > 0) { effects [Effect.Heal] -= deltaTime; effects [Effect.Heal] = effects [Effect.Heal] < 0?0:effects [Effect.Heal]; health += healthMax * 0.15f * deltaTime; } }