// Init is called on startup. public override void Init() { #if GUI_SIMPLE _guiHandler = new GUIHandler(); _guiHandler.AttachToContext(RC); _guiFuseeLink = new GUIButton(6, 6, 157, 87); _guiFuseeLink.ButtonColor = new float4(0, 0, 0, 0); _guiFuseeLink.BorderColor = new float4(0, 0.6f, 0.2f, 1); _guiFuseeLink.BorderWidth = 0; _guiFuseeLink.OnGUIButtonDown += _guiFuseeLink_OnGUIButtonDown; _guiFuseeLink.OnGUIButtonEnter += _guiFuseeLink_OnGUIButtonEnter; _guiFuseeLink.OnGUIButtonLeave += _guiFuseeLink_OnGUIButtonLeave; _guiHandler.Add(_guiFuseeLink); _guiFuseeLogo = new GUIImage(AssetStorage.Get <ImageData>("FuseeLogo150.png"), 10, 10, -5, 150, 80); _guiHandler.Add(_guiFuseeLogo); var fontLato = AssetStorage.Get <Font>("Lato-Black.ttf"); fontLato.UseKerning = true; _guiLatoBlack = new FontMap(fontLato, 18); _guiSubText = new GUIText("Simple FUSEE Example", _guiLatoBlack, 100, 100); _guiSubText.TextColor = new float4(0.05f, 0.25f, 0.15f, 0.8f); _guiHandler.Add(_guiSubText); _subtextWidth = GUIText.GetTextWidth(_guiSubText.Text, _guiLatoBlack); _subtextHeight = GUIText.GetTextHeight(_guiSubText.Text, _guiLatoBlack); #endif // Set the clear color for the backbuffer to white (100% intentsity in all color channels R, G, B, A). RC.ClearColor = new float4(1, 1, 1, 1); // Load the rocket model _rocketScene = AssetStorage.Get <SceneContainer>("RocketModel.fus"); // Wrap a SceneRenderer around the model. _sceneRenderer = new SceneRenderer(_rocketScene); }
// is called on startup public override void Init() { RC.ClearColor = new float4(0.1f, 0.1f, 0.5f, 1); // IMPORTANT: You are supposed to use either one SetWindowSize() or VideoWall(). You can't use both. // It's possible to resize a window to fit on a video wall or display. // Here are some different variants how to use this functionality. Uncomment to test. //SetWindowSize(800, 600); //SetWindowSize(Screen.PrimaryScreen.Bounds.Width, Screen.PrimaryScreen.Bounds.Height/5 * 2, true, 0, 0); //SetWindowSize(Screen.PrimaryScreen.Bounds.Width/9 * 2, Screen.PrimaryScreen.Bounds.Height, true, 0, 0); //SetWindowSize(640, 480, false, Screen.PrimaryScreen.Bounds.Width/2 - 640/2, Screen.PrimaryScreen.Bounds.Height/2 - 480/2); // IMPORTANT: For video Walls or projector matrices it's possible to let the system do the magic by // giving it the number of monitors/projectors per axis and specify some border information. // This only works in pseudo-fullscreen mode a.k.a borderless fullscreen-window. VideoWall(0, 0, true, true); // This is the old method. More than this could not be done directly in a project code(?) //Width = 640; //Height = 480; // Initialize an ui. _guiHandler = new GUIHandler(); _guiHandler.AttachToContext(RC); // Create a new element. GUIElement element = new GUIImage("Assets/image.png", 0, 0, -10, 320, 130); // Add the element to the gui. _guiHandler.Add(element); // Add something to render. _cube = new Cube(); _spcolor = Shaders.GetDiffuseColorShader(RC); _colorParam = _spcolor.GetShaderParam("color"); }
private void CreateLine(Vector2 position, string leftAchievement, string rightAchievement, float deltaLayer) { var panel = new GUIImage("Textures/Achievements/Panel", -2 - deltaLayer, position + new Vector2(0, 0), new Vector2(-1, -1), false); DrawAchievement(position - new Vector2(5.82f, 0), leftAchievement, deltaLayer); DrawAchievement(position + new Vector2(5.82f + 0.3f, 0), rightAchievement, deltaLayer); }
private void CheckElement(GUIControl temp) { Log.Info(temp.GetType() + " : " + temp.GetID); if (temp.GetID == LABEL_ID) { if (temp.GetType() == typeof(GUILabelControl)) { _label = new LabelElement(temp); } else { Log.Info("VIDEO OSD: TYPE LABEL NOT FOUND FOR LABEL_ID=10 IN FULLSCREEN WINDOW. FOUND: " + temp.GetType()); } } if (temp.GetID == BACKGROUND_ID) { if (temp.GetType() == typeof(GUIImage)) { _background = new ImageElement(temp); } else { Log.Info("VIDEO OSD: TYPE IMAGE NOT FOUND FOR BACKGROUND_ID=0 IN FULLSCREEN WINDOW. FOUND: " + temp.GetType()); } } if (temp.GetID == BACKGROUND_ID2) { if (temp.GetType() == typeof(GUIImage)) { _background2 = new ImageElement(temp); } else { Log.Info("VIDEO OSD: TYPE IMAGE NOT FOUND FOR BACKGROUND_ID=104 IN FULLSCREEN WINDOW. FOUND: " + temp.GetType()); } } if (temp.GetType() == typeof(GUIImage)) { GUIImage imageElement = temp as GUIImage; if (imageElement != null) { if (imageElement.FileName.Equals("osd_bg_top.png")) { _background3 = new ImageElement(temp); } } } if ((temp.GetID == PROGRESS_ID) && (temp.GetType() == typeof(GUIProgressControl) || temp.GetType() == typeof(GUILabelControl)) || (temp.GetID > PANEL_START && temp.GetID < PANEL_END)) { if (temp.GetType() == typeof(GUIImage)) { _imageCacheElements.Add(GenerateElement(temp)); } else { _cacheElements.Add(GenerateElement(temp)); } } }
/// <summary> /// Render icon /// </summary> /// <param name="graph">Graphics</param> /// <param name="buttonNr">Button number</param> /// <param name="x">X Position</param> /// <param name="y">Y Position</param> private void RenderIcon(Graphics graph, int buttonNr, int x, int y) { GUIListItem pItem = _listItems[buttonNr + _offset]; if (pItem.HasIcon) { // show icon GUIImage pImage = pItem.Icon; if (null == pImage) { return; } Bitmap bitmap; if (_cachedBitmaps.ContainsKey(pImage.FileName)) { bitmap = _cachedBitmaps[pImage.FileName]; } else { bitmap = loadBitmap(pImage.FileName); if (bitmap != null) { _cachedBitmaps.Add(pImage.FileName, bitmap); } } if (bitmap != null) { graph.DrawImage(bitmap, x, y, _list.ImageWidth, _list.ImageHeight); } } }
public override void AllocResources() { base.AllocResources(); m_imgFocus = new GUIImage(GetID, GetID * 10, _positionX, _positionY, this.Width, this.Height, "icon_empty_focus.png", 0xFFFFFFFF); m_imgFocus.AllocResources(); m_imgNoFocus = new GUIImage(GetID, GetID * 100, _positionX, _positionY, this.Width, this.Height, "icon_empty_nofocus.png", 0xFFFFFFFF); m_imgNoFocus.AllocResources(); for (int i = 0; i < 9; i++) { m_imgOverlay[i] = new GUIImage(GetID, GetID * 1000 + i, _positionX, _positionY, this.Width, this.Height, string.Format("icon_numberplace_overlay_{0}.png", i + 1), 0xFFFFFFFF); m_imgOverlay[i].AllocResources(); } m_label = new GUILabelControl(GetID, GetID * 1000, _positionX, _positionY, this.Width, this.Height, this.FontName, string.Empty, 0xFFFFFFFF, Alignment.ALIGN_CENTER, VAlignment.ALIGN_MIDDLE, false, _shadowAngle, _shadowDistance, _shadowColor); _colorOverlay = new GUIImage(GetID, GetID * 10, _positionX, _positionY, this.Width, this.Height, "icon_numberplace_colouroverlay.png", 0xFFFFFFFF); _colorOverlay.AllocResources(); }
public PlaneScene(VMR9Util util) { // Log.Info("PlaneScene: ctor()"); _textureAddress = 0; _vmr9Util = util; // Number of vertex buffers must be same as numer of segments in non-linear stretch _vertexBuffers = new VertexBuffer[nlsSourcePartitioning.Length]; for (int i = 0; i < _vertexBuffers.Length; i++) { _vertexBuffers[i] = new VertexBuffer(typeof(CustomVertex.TransformedColoredTextured), 4, GUIGraphicsContext.DX9Device, 0, CustomVertex.TransformedColoredTextured.Format, GUIGraphicsContext.GetTexturePoolType()); } _blackImage = new GUIImage(0); _blackImage.SetFileName("black.png"); _blackImage.AllocResources(); _cropSettings = new CropSettings(); }
/// <summary> /// Deinitialize. Release the vertex buffer and the render target resources /// This function should be called at last when playing has been stopped /// </summary> public void Deinit() { GUIWindowManager.Receivers -= new SendMessageHandler(this.OnMessage); GUILayerManager.UnRegisterLayer(this); if (_renderTarget != null) { //VMR9 changes the directx 9 render target. Thats why we set it back to what it was if (!_renderTarget.Disposed) { GUIGraphicsContext.DX9Device.SetRenderTarget(0, _renderTarget); } _renderTarget.SafeDispose(); _renderTarget = null; } for (int i = 0; i < _vertexBuffers.Length; i++) { if (_vertexBuffers[i] != null) { _vertexBuffers[i].SafeDispose(); _vertexBuffers[i] = null; } } if (_blackImage != null) { _blackImage.SafeDispose(); _blackImage = null; } grabber.Clean(); SubtitleRenderer.GetInstance().Clear(); }
public static void UpdateVoiceIndicator(GUIImage soundIcon, float voipAmplitude, float deltaTime) { if (voiceIconSheetRects == null) { var soundIconStyle = GUI.Style.GetComponentStyle("GUISoundIcon"); Rectangle sourceRect = soundIconStyle.Sprites.First().Value.First().Sprite.SourceRect; var indexPieces = soundIconStyle.Element.Attribute("sheetindices").Value.Split(';'); voiceIconSheetRects = new Rectangle[indexPieces.Length]; for (int i = 0; i < indexPieces.Length; i++) { Point location = sourceRect.Location + XMLExtensions.ParsePoint(indexPieces[i].Trim()) * sourceRect.Size; voiceIconSheetRects[i] = new Rectangle(location, sourceRect.Size); } } Pair <string, float> userdata = soundIcon.UserData as Pair <string, float>; userdata.Second = Math.Max(voipAmplitude, userdata.Second - deltaTime); if (userdata.Second <= 0.0f) { soundIcon.Visible = false; } else { soundIcon.Visible = true; int sheetIndex = (int)Math.Floor(userdata.Second * voiceIconSheetRects.Length); sheetIndex = MathHelper.Clamp(sheetIndex, 0, voiceIconSheetRects.Length - 1); soundIcon.SourceRect = voiceIconSheetRects[sheetIndex]; soundIcon.OverrideState = GUIComponent.ComponentState.None; soundIcon.HoverColor = Color.White; } }
// Init is called on startup. public override void Init() { #if GUI_SIMPLE _guiHandler = new GUIHandler(); _guiHandler.AttachToContext(RC); _guiFuseeLink = new GUIButton(6, 6, 157, 87); _guiFuseeLink.ButtonColor = new float4(0, 0, 0, 0); _guiFuseeLink.BorderColor = new float4(0, 0.6f, 0.2f, 1); _guiFuseeLink.BorderWidth = 0; _guiFuseeLink.OnGUIButtonDown += _guiFuseeLink_OnGUIButtonDown; _guiFuseeLink.OnGUIButtonEnter += _guiFuseeLink_OnGUIButtonEnter; _guiFuseeLink.OnGUIButtonLeave += _guiFuseeLink_OnGUIButtonLeave; _guiHandler.Add(_guiFuseeLink); _guiFuseeLogo = new GUIImage(AssetStorage.Get <ImageData>("FuseeLogo150.png"), 10, 10, -5, 150, 80); _guiHandler.Add(_guiFuseeLogo); var fontLato = AssetStorage.Get <Font>("Lato-Black.ttf"); fontLato.UseKerning = true; _guiLatoBlack = new FontMap(fontLato, 18); _guiSubText = new GUIText("FUSEE Example", _guiLatoBlack, 100, 100); _guiSubText.TextColor = new float4(0.05f, 0.25f, 0.15f, 0.8f); _guiHandler.Add(_guiSubText); _subtextWidth = GUIText.GetTextWidth(_guiSubText.Text, _guiLatoBlack); _subtextHeight = GUIText.GetTextHeight(_guiSubText.Text, _guiLatoBlack); #endif // Set the clear color for the backbuffer to white (100% intentsity in all color channels R, G, B, A). RC.ClearColor = new float4(1, 1, 1, 1); // Load the rocket model _rocketScene = AssetStorage.Get <SceneContainer>("RocketModel.fus"); //Create StereoCam for S3D rendering _stereoCam = new StereoCameraRig(Stereo3DMode.Anaglyph, Width, Height, 6.5f); _stereoCam.AttachToContext(RC); //Create ScreenS3DTextures object holding the 4 textures to be used with the ScreenS3D object ScreenS3DTextures screenTex = new ScreenS3DTextures(); screenTex.Left = RC.CreateTexture(AssetStorage.Get <ImageData>("left.png")); screenTex.LeftDepth = RC.CreateTexture(AssetStorage.Get <ImageData>("depthLeft.png")); screenTex.Right = RC.CreateTexture(AssetStorage.Get <ImageData>("right.png")); screenTex.RightDepth = RC.CreateTexture(AssetStorage.Get <ImageData>("depthRight.png")); //Create ScreenS3D Object using the ScreenS3Dtextures object from above _screen = new ScreenS3D(RC, screenTex); //Set the config fort the Screen objet. This can also be doene using a whole ScreenConfig object and assiging direktly to the ScreenS3D object _screen.Config.ScaleSize = 1000; _screen.Config.ScaleDepth = 5; _screen.Config.Transform = float4x4.CreateTranslation(0, 200, 0); // Wrap a SceneRenderer around the model. _sceneRenderer = new SceneRenderer(_rocketScene); // vl = AssetStorage.Get<VideoStream>("left.mkv"); capL = new Capture("Assets/left.mkv"); capLD = new Capture("Assets/depthLeft.mkv"); capR = new Capture("Assets/right.mkv"); capRD = new Capture("Assets/depthRight.mkv"); }
/// <summary> /// Creates the element and retrieves all information from the control /// </summary> /// <param name="control">GUIControl</param> public ImageElement(GUIControl control) : base(control) { _image = control as GUIImage; if (_image != null) { _bitmap = LoadBitmap(_image.FileName); } }
private void CreateItemSelect(Vector2 position, float deltaLayer) { if (select != null) { select.Destroy(); } select = new GUIImage("Textures/Upgrades/Select", -4.8f - deltaLayer, position, new Vector2(-1, -1) * Settings.FhdToHD, false); }
private void RenderHorizontal(float timePassed) { int startx = _positionX; int imagesToDraw = _width / _textureWidth; // in case no fixed value exists => calculate it if (_imagesToDraw > -1) { imagesToDraw = _imagesToDraw; // we have a fixed value } for (int i = 0; i < imagesToDraw; ++i) { int texture = 0; int currentPercent = ((i + 1) * 100) / imagesToDraw; if (_alignment == Alignment.ALIGN_RIGHT) { currentPercent = ((imagesToDraw - i) * 100) / (imagesToDraw); } if (currentPercent <= Percentage) { int textureCount = _itemList.Count - 1; float fcurrentPercent = currentPercent; fcurrentPercent /= 100f; fcurrentPercent *= ((float)textureCount); texture = (int)fcurrentPercent; //if (_alignment==Alignment.ALIGN_RIGHT) // texture=textureCount-texture; if (texture < 1) { texture = 1; } if (texture >= _itemList.Count) { texture = _itemList.Count - 1; } } if (texture < 0 || texture >= _itemList.Count || _itemList.Count <= 0) { return; } GUIImage img = (GUIImage)_itemList[texture]; img.SetPosition(startx, _positionY); img.Render(timePassed); if (_alignment == Alignment.ALIGN_LEFT) { startx += _textureWidth; } else { startx -= _textureWidth; } } }
private void DisposeImage(ref GUIImage image) { if (null == image) { return; } image.SafeDispose(); image = null; }
private void Create() { top = new GUIImage("Textures/ScenePassage/Top", -0.1f, new Vector2(0, 100), new Vector2(-1, -1), false); bottom = new GUIImage("Textures/ScenePassage/Bottom", -0.15f, new Vector2(0, -100), new Vector2(-1, -1), false); circle = new GUIImage("Textures/ScenePassage/Circle", -0.05f, new Vector2(0, -100), new Vector2(-1, -1), false); top.isOnlyDirectDestroying = true; bottom.isOnlyDirectDestroying = true; circle.isOnlyDirectDestroying = true; }
public override bool OnMessage(GUIMessage message) { switch (message.Message) { case GUIMessage.MessageType.GUI_MSG_WINDOW_DEINIT: { GUIMessage msg = new GUIMessage(GUIMessage.MessageType.GUI_MSG_WINDOW_DEINIT, GetID, 0, 0, 0, 0, null); //g_application.m_guiWindowOSD.OnMessage(msg); // Send an init msg to the OSD GUIGraphicsContext.Save(); GUIGraphicsContext.Calibrating = false; // reset our screen resolution to what it was initially //GUIGraphicsContext.SetGUIResolution(g_stSettings.m_ScreenResolution); // Inform the player so we can update the resolution //if (g_application.m_pPlayer) // g_application.m_pPlayer.Update(); } break; case GUIMessage.MessageType.GUI_MSG_WINDOW_INIT: { base.OnMessage(message); m_iControl = (int)Controls.CONTROL_TOP_LEFT; m_iSpeed = 1; m_iCountU = 0; m_iCountD = 0; m_iCountL = 0; m_iCountR = 0; GUIGraphicsContext.Calibrating = true; // Inform the player so we can update the resolution // disable the UI calibration for our controls... GUIImage pControl = (GUIImage)GetControl((int)Controls.CONTROL_BOTTOM_RIGHT); if (null != pControl) { pControl.CalibrationEnabled = false; pControl = (GUIImage)GetControl((int)Controls.CONTROL_TOP_LEFT); pControl.CalibrationEnabled = false; pControl = (GUIImage)GetControl((int)Controls.CONTROL_SUBTITLES); pControl.CalibrationEnabled = false; pControl = (GUIImage)GetControl((int)Controls.CONTROL_PIXEL_RATIO); pControl.CalibrationEnabled = false; pControl = (GUIImage)GetControl((int)Controls.CONTROL_OSD); pControl.CalibrationEnabled = false; m_fPixelRatioBoxHeight = (float)pControl.Height; } GUIMessage msg = new GUIMessage(GUIMessage.MessageType.GUI_MSG_WINDOW_INIT, GetID, 0, 0, 0, 0, null); GUIWindow window = GUIWindowManager.GetWindow((int)Window.WINDOW_OSD); window.OnMessage(msg); // Send an init msg to the OSD return(true); } } return(base.OnMessage(message)); }
public Fabricator(Item item, XElement element) : base(item, element) { fabricableItems = new List <FabricableItem>(); foreach (XElement subElement in element.Elements()) { if (subElement.Name.ToString() != "fabricableitem") { continue; } FabricableItem fabricableItem = new FabricableItem(subElement); if (fabricableItem.TargetItem != null) { fabricableItems.Add(fabricableItem); } } GuiFrame.Padding = new Vector4(20.0f, 20.0f, 20.0f, 20.0f); itemList = new GUIListBox(new Rectangle(0, 0, GuiFrame.Rect.Width / 2 - 20, 0), "", GuiFrame); itemList.OnSelected = SelectItem; foreach (FabricableItem fi in fabricableItems) { GUIFrame frame = new GUIFrame(new Rectangle(0, 0, 0, 50), Color.Transparent, null, itemList) { UserData = fi, Padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f), HoverColor = Color.Gold * 0.2f, SelectedColor = Color.Gold * 0.5f, ToolTip = fi.TargetItem.Description }; GUITextBlock textBlock = new GUITextBlock( new Rectangle(40, 0, 0, 25), fi.TargetItem.Name, Color.Transparent, Color.White, Alignment.Left, Alignment.Left, null, frame); textBlock.ToolTip = fi.TargetItem.Description; textBlock.Padding = new Vector4(5.0f, 0.0f, 5.0f, 0.0f); if (fi.TargetItem.sprite != null) { GUIImage img = new GUIImage(new Rectangle(0, 0, 40, 40), fi.TargetItem.sprite, Alignment.Left, frame); img.Scale = Math.Min(Math.Min(40.0f / img.SourceRect.Width, 40.0f / img.SourceRect.Height), 1.0f); img.Color = fi.TargetItem.SpriteColor; img.ToolTip = fi.TargetItem.Description; } } }
partial void InitProjSpecific() { var paddedFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.9f), GuiFrame.RectTransform, Anchor.Center), isHorizontal: true, childAnchor: Anchor.CenterLeft) { Stretch = true, RelativeSpacing = 0.03f }; inputInventoryHolder = new GUIFrame(new RectTransform(new Vector2(0.1f, 1.0f), paddedFrame.RectTransform), style: null); itemList = new GUIListBox(new RectTransform(new Vector2(0.4f, 1.0f), paddedFrame.RectTransform)) { OnSelected = SelectItem }; selectedItemFrame = new GUIFrame(new RectTransform(new Vector2(0.4f, 0.8f), paddedFrame.RectTransform), style: "InnerFrame"); outputInventoryHolder = new GUIFrame(new RectTransform(new Vector2(0.1f, 1.0f), paddedFrame.RectTransform), style: null); foreach (FabricableItem fi in fabricableItems) { GUIFrame frame = new GUIFrame(new RectTransform(new Point(itemList.Rect.Width, 50), itemList.Content.RectTransform), style: null) { UserData = fi, HoverColor = Color.Gold * 0.2f, SelectedColor = Color.Gold * 0.5f, ToolTip = fi.TargetItem.Description }; GUITextBlock textBlock = new GUITextBlock(new RectTransform(Vector2.Zero, frame.RectTransform, Anchor.CenterLeft) { AbsoluteOffset = new Point(50, 0) }, fi.DisplayName) { ToolTip = fi.TargetItem.Description }; if (fi.TargetItem.sprite != null) { GUIImage img = new GUIImage(new RectTransform(new Point(40, 40), frame.RectTransform, Anchor.CenterLeft) { AbsoluteOffset = new Point(3, 0) }, fi.TargetItem.sprite, scaleToFit: true) { Color = fi.TargetItem.SpriteColor, ToolTip = fi.TargetItem.Description }; } } }
/// <summary> /// Attaches the object to a specific <see cref="RenderContext"/> object. /// </summary> /// <param name="rc">The <see cref="RenderContext"/> object to be used.</param> public void AttachToContext(RenderContext rc) { _rc = rc; _clearColor = rc.ClearColor; var imgData = new ImageData(); imgData.Width = _screenWidth; imgData.Height = _screenHeight; imgData.PixelFormat = ImagePixelFormat.RGBA; imgData.Stride = 4; //this seems is not working in the new FUSEE verison //var imgData = ImageData.CreateImage(_screenWidth, _screenHeight, ColorUint.Black); _contentLTex = _rc.CreateTexture(imgData); _contentRTex = _rc.CreateTexture(imgData); // initialize shader and image switch (_activeMode) { case Stereo3DMode.Oculus: _guiLImage = new GUIImage(default(ImageData), 0, 0, _screenWidth / 2, _screenHeight); _guiLImage.AttachToContext(rc); _guiLImage.Refresh(); _guiRImage = new GUIImage(default(ImageData), _screenWidth / 2, 0, _screenWidth / 2, _screenHeight); _guiRImage.AttachToContext(rc); _guiRImage.Refresh(); _shaderProgram = _rc.CreateShader(OculusVs, OculusPs); _shaderTexture = _shaderProgram.GetShaderParam("vTexture"); _lensCenterParam = _shaderProgram.GetShaderParam("LensCenter"); _screenCenterParam = _shaderProgram.GetShaderParam("ScreenCenter"); _scaleParam = _shaderProgram.GetShaderParam("Scale"); _scaleInParam = _shaderProgram.GetShaderParam("ScaleIn"); _hdmWarpParam = _shaderProgram.GetShaderParam("HmdWarpParam"); break; case Stereo3DMode.Anaglyph: _shaderProgram = _rc.CreateShader(AnaglyphVs, AnaglyphPs); _shaderTexture = _shaderProgram.GetShaderParam("vTexture"); _guiLImage = new GUIImage(default(ImageData), 0, 0, _screenWidth, _screenHeight); _guiLImage.AttachToContext(rc); _guiLImage.Refresh(); break; } }
public override void FinalizeConstruction() { base.FinalizeConstruction(); _imageFocusRectangle = LoadAnimationControl(_parentControlId, _controlId, _positionX, _positionY, _width, _height, _focusedTextureName); thumbImage = new GUIImage(_parentControlId, _controlId, _positionX, _positionY, _width, _height, "#Play.Current.Thumb", 1); blackImage = new GUIImage(_parentControlId, _controlId, _positionX, _positionY, _width, _height, "black.png", 1); _imageFocusRectangle.ParentControl = this; thumbImage.ParentControl = this; blackImage.ParentControl = this; }
private void CreateLoadingScreen() { connectionBackgorund = new GUIImage(new System.Drawing.Rectangle(0, 0, 0, 0), UIDock.ScreenSizeRatio); connectionBackgorund.TextureName = "BackGround"; connectionBackgorund.NoInteractable(); connectionBackgorund.Disable(); connectionTextInfo = new GUILable("Null Connection Screen Info", new System.Drawing.Rectangle(0, 0, 200, 20), UIDock.Cennter); connectionTextInfo.SetColor(Color4.White); connectionTextInfo.SetTextAling(Font.TextAling.Center); connectionTextInfo.ShowBackGround = false; connectionTextInfo.Disable(); }
private void CreateBackground() { GameObject background = new GameObject(); CSpriteRenderer backgroundSR = new CSpriteRenderer("Map", EOriginPosition.TopLeft, 0.01f); GUIImage backgroundImage = new GUIImage(backgroundSR, false, false); background.Transform.Scale = GraphicsSetting.Instance.ScreenSize / new Vector2(2048, 1536); //2048, 1536 is the image's default size background.AddComponent <CSpriteRenderer>(backgroundSR); background.AddComponent <GUIImage>(backgroundImage); myScene.Instantiate(background); }
private void CreateBorder(Vector2 pos, Texture2D texture, Vector2 scale, float depth) { GameObject go = new GameObject(); CSpriteRenderer iconSR = new CSpriteRenderer(texture); GUIImage iconImage = new GUIImage(iconSR, false, false); go.AddComponent <CSpriteRenderer>(iconSR); go.AddComponent <GUIImage>(iconImage); go.Transform.Scale = scale; go.Transform.Position = pos; myScene.Instantiate(go); iconSR.LayerDepth = depth; }
public MainPresenter(GUIFacadeControl facade, GUIImage[] stars, GUIImage bg_description, GUITextScrollUpControl text_description, GUIButtonControl button_view, GUILabelControl gamelabel_year, GUILabelControl gamelabel_genre, GUILabelControl gamelabel_company, GUILabelControl gamelabel_latestplay, GUILabelControl gamelabel_playcount) { this.facade = facade; this.stars = stars; this.bg_description = bg_description; this.text_description = text_description; this.button_view = button_view; this.gamelabel_year = gamelabel_year; this.gamelabel_genre = gamelabel_genre; this.gamelabel_company = gamelabel_company; this.gamelabel_latestplay = gamelabel_latestplay; this.gamelabel_playcount = gamelabel_playcount; }
// Init is called on startup. public override void Init() { //Width and Height are 0 on our Android Device if (Width <= 0) { Width = 2560; } if (Height <= 0) { Height = 1440; } #if GUI_SIMPLE _guiHandler = new GUIHandler(); _guiHandler.AttachToContext(RC); _guiFuseeLink = new GUIButton(6, 6, 157, 87); _guiFuseeLink.ButtonColor = new float4(0, 0, 0, 0); _guiFuseeLink.BorderColor = new float4(0, 0.6f, 0.2f, 1); _guiFuseeLink.BorderWidth = 0; _guiFuseeLink.OnGUIButtonDown += _guiFuseeLink_OnGUIButtonDown; _guiFuseeLink.OnGUIButtonEnter += _guiFuseeLink_OnGUIButtonEnter; _guiFuseeLink.OnGUIButtonLeave += _guiFuseeLink_OnGUIButtonLeave; _guiHandler.Add(_guiFuseeLink); _guiFuseeLogo = new GUIImage(AssetStorage.Get <ImageData>("FuseeLogo150.png"), 10, 10, -5, 150, 80); _guiHandler.Add(_guiFuseeLogo); var fontLato = AssetStorage.Get <Font>("Lato-Black.ttf"); fontLato.UseKerning = true; _guiLatoBlack = new FontMap(fontLato, 18); _guiSubText = new GUIText("Simple FUSEE Cardboard Example", _guiLatoBlack, 100, 100); _guiSubText.TextColor = new float4(0.05f, 0.25f, 0.15f, 0.8f); _guiHandler.Add(_guiSubText); _subtextWidth = GUIText.GetTextWidth(_guiSubText.Text, _guiLatoBlack); _subtextHeight = GUIText.GetTextHeight(_guiSubText.Text, _guiLatoBlack); #endif // Set the clear color for the backbuffer to white (100% intentsity in all color channels R, G, B, A). RC.ClearColor = new float4(1, 1, 1, 1); //Initialize StereoRendering if (_renderStereo) { _stereo3d = new Stereo3D(Stereo3DMode.Cardboard, Width, Height); _stereo3d.AttachToContext(RC); } // Load the scene _WuggyScene = AssetStorage.Get <SceneContainer>("WuggyLand.fus"); // Wrap a SceneRenderer around the scene. _sceneRenderer = new SceneRenderer(_WuggyScene); }
public GUIMainMenu(Client cli) { _Client = cli; System.Random rand = new Random(); imgteste = new GUIImage(new System.Drawing.Rectangle(0, 0, 0, 0), UIDock.ScreenSizeRatio); imgteste.TextureName = "BackGround"; imgteste.NoInteractable(); imgteste.SetBackColors(new Color4(102, 70, 36, 255), Color4.White, Color4.White, Color4.White); imgteste.SetInteractColor(new Color4(102, 70, 36, 255)); Logo = new GUIImage(new System.Drawing.Rectangle(0, 135, 350, 50), UIDock.Cennter); Logo.TextureName = "VaKLogoYellow"; Logo.SetBackColors(Color4.White, Color4.White, Color4.White, Color4.White); Logo.NoInteractable(); Logo.SetInteractColor(Color4.White); PlaySingleButtom = new GUIButtom("SinglePlayer", new System.Drawing.Rectangle(0, 55, 200, 50), UIDock.Cennter); PlaySingleButtom.SetColor(Color4.White); PlaySingleButtom.SetBackColors(Color4.White, Color4.Gray, Color4.Gray, Color4.White); PlaySingleButtom.TextureName = "Buttom"; PlaySingleButtom.OnClick += PlayButtomClick; PlayMultiButtom = new GUIButtom("MultiPlayer", new System.Drawing.Rectangle(0, 0, 200, 50), UIDock.Cennter); PlayMultiButtom.SetColor(Color4.White); PlayMultiButtom.TextureName = "Buttom"; PlayMultiButtom.OnClick += PlayMButtomClick; QuitButtom = new GUIButtom("Quit", new System.Drawing.Rectangle(0, -55, 200, 50), UIDock.Cennter); QuitButtom.SetColor(Color4.White); QuitButtom.TextureName = "Buttom"; QuitButtom.OnClick += QuitButtomClick; VersionText = new GUILable(GlobalData.AppName + " " + GlobalData.Version, new System.Drawing.Rectangle(5, 5, 200, 20), UIDock.TopLeft); VersionText.SetColor(Color4.White); VersionText.SetTextAling(Font.TextAling.Left); VersionText.ShowBackGround = false; debugText = new GUILable("", new System.Drawing.Rectangle(5, 30, 200, 20), UIDock.TopLeft); debugText.SetColor(Color4.White); debugText.SetTextAling(Font.TextAling.Left); debugText.ShowBackGround = false; DarkcomsoftCopy = new GUILable("Copyright(c) 2020 Darkcomsoft - All rights reserved.", new System.Drawing.Rectangle(5, 5, 200, 20), UIDock.BottomLeft); DarkcomsoftCopy.SetColor(Color4.White); DarkcomsoftCopy.SetTextAling(Font.TextAling.Left); DarkcomsoftCopy.ShowBackGround = false; CreateLoadingScreen(); }
private void CreateCampaignIcons(string name, Vector2 pos) { GameObject go = new GameObject(); CSpriteRenderer iconSR = new CSpriteRenderer(name, EOriginPosition.TopLeft, 0.02f); GUIImage iconImage = new GUIImage(iconSR, false, false); go.Transform.Position = pos; go.AddComponent <CSpriteRenderer>(iconSR); go.AddComponent <GUIImage>(iconImage); go.SetMyParent(CampaignMenuGO); myScene.Instantiate(go); }
protected void UpdateChannelCount() { GetChannels(false); GUIControl cntlPanel = GetControl((int)Controls.PANEL_BACKGROUND); GUIImage cntlChannelTemplate = (GUIImage)GetControl((int)Controls.CHANNEL_TEMPLATE); int iHeight = cntlPanel.Height + cntlPanel.YPosition - cntlChannelTemplate.YPosition; int iItemHeight = cntlChannelTemplate.Height; _channelCount = (int)(((float)iHeight) / iItemHeight); if (_channelCount > _channelList.Count()) { _channelCount = _channelList.Count(); } }
public void ImageInSlot(Vector2 size, GameObject myParent, TextureSheet2D image) { GameObject go = new GameObject(); CSpriteRenderer sr = new CSpriteRenderer(image); GUIImage GUIImage = new GUIImage(sr, false, false, Color.White, EOriginPosition.Mid, 0.13f); go.AddComponent <CSpriteRenderer>(sr); go.AddComponent <GUIImage>(GUIImage); go.MyParent = myParent; go.SetMyParent(myParent); go.Transform.Scale = new Vector2(size.X / sr.SpriteSheet.Rectangle.Width * 0.6f, size.Y / sr.SpriteSheet.Rectangle.Height * 0.6f); go.Transform.Position = go.MyParent.Transform.Position + new Vector2(size.X / 2, size.Y / 2); myScene.Instantiate(go); }
private void ClearPinCode() { GUIImage[] imagePins = new GUIImage[4] { imagePin1, imagePin2, imagePin3, imagePin4 }; for (int i = 0; i < 4; i++) { imagePins[i].Visible = false; } IsCorrect = false; if (labelFeedback != null) { labelFeedback.Label = " "; } }
public static void hide() { if (!_isShown) return; Debug.Log("Hiding Main Page."); _pageTitle.destroy(); _pageTitle = null; _backButton.destroy(); _backButton = null; _levelsContainer.destroy(); _levelsContainer = null; _isShown = false; }
public static void hide() { if (!_isShown) return; Debug.Log("Hiding Main Page."); _pageTitle.destroy(); _pageTitle = null; _levelButton.destroy(); _levelButton = null; _editorButton.destroy(); _editorButton = null; _optionsButton.destroy(); _optionsButton = null; _exitButton.destroy(); _exitButton = null; _isShown = false; }
public static void show() { if (_isShown) return; _isShown = true; Debug.Log("Showing Options Page."); // Epoch Escape Title ====================================================================================== _pageTitle = new GUIImage((_obj) => { GUIImage obj = _obj as GUIImage; obj.position(new Vector2(0, 0.7f)); obj.size(new Vector2(800, 120)); obj.image(_rm.sprite("Textures/GUI/MainMenu/EpochOptions")); }); _backButton = new GUIButton((_obj) => { GUIButton obj = _obj as GUIButton; obj.name("backButton"); obj.position(new Vector2(-0.9f, 0.7f)); obj.size(new Vector2(30, 30)); obj.setBaseBackground(_rm.sprite("Textures/GUI/Buttons/LeftArrow"), Color.white); obj.setOverBackground(_rm.sprite("Textures/GUI/Buttons/LeftArrowHover"), Color.white); obj.setDownBackground(_rm.sprite("Textures/GUI/Buttons/LeftArrowHover"), Color.white); obj.addListener(EventTriggerType.PointerClick, (e) => { MainPage.show(); OptionsPage.hide(); }); }); _optionsContainer = new GUIImage((_obj) => { GUIImage obj = _obj as GUIImage; obj.name("optionsContainer"); obj.position(new Vector2(0, -0.2f), GUIObject.POSITION_TYPE.PERCENT); obj.size(new Vector2(600, 400)); obj.image(null); obj.imageColor(new Color(0, 0, 0, 0.1f)); new GUI.GUIText((_creditsObj) => { GUI.GUIText creditsObj = _creditsObj as GUI.GUIText; creditsObj.name("credits"); obj.addChild(creditsObj); creditsObj.position(new Vector2(0, 0), GUIObject.POSITION_TYPE.RELATIVE); creditsObj.size(new Vector2(550, 300)); creditsObj.font(Resources.Load<Font>("Fonts/Sans")); creditsObj.fontSize(26); creditsObj.text("Credits:\n" + "\tAdam Burkhalter: Lead Developer/Project Manager\n" + "\tTerry Rogers: Developer\n" + "\tMicah Lee: Developer\n" + "\tMichael Hsieh: Developer\n" + "\tCandelaria Herrera: Project Manager"); }); }); }
public static void show() { if (_isShown) return; _isShown = true; Debug.Log("Showing Main Page."); // Epoch Escape Title ====================================================================================== _pageTitle = new GUIImage((_obj) => { _pageTitle.position(new Vector2(0, 0.7f)); _pageTitle.size(new Vector2(800, 120)); _pageTitle.image(_rm.sprite("Textures/GUI/MainMenu/EpochLevels")); }); _backButton = new GUIButton((_obj) => { GUIButton obj = _obj as GUIButton; obj.name("backButton"); obj.position(new Vector2(-0.9f, 0.7f)); obj.size(ARROW_SIZE); obj.setBaseBackground(_rm.sprite("Textures/GUI/Buttons/LeftArrow"), Color.white); obj.setOverBackground(_rm.sprite("Textures/GUI/Buttons/LeftArrowHover"), Color.white); obj.setDownBackground(_rm.sprite("Textures/GUI/Buttons/LeftArrowHover"), Color.white); obj.addListener(EventTriggerType.PointerClick, (e) => { MainPage.show(); LevelsPage.hide(); }); }); _levelsContainer = new GUIVerticalDialog((_obj) => { GUIVerticalDialog obj = _obj as GUIVerticalDialog; obj.name("levelsContainer"); obj.position(new Vector2(0, -0.2f), GUIObject.POSITION_TYPE.PERCENT); obj.size(new Vector2(600, 400)); obj.overflow(GUI.GUIContent.OVERFLOW_TYPE.HIDE); obj.backgroundImage(null); obj.backgroundColor(new Color(0, 0, 0, 0.1f)); obj.contentHeight(800); new GUI.GUIText((_level1) => { GUI.GUIText level1 = _level1 as GUI.GUIText; obj.addChild(level1); level1.name("Level1"); level1.text("This is the first level"); level1.font(Resources.Load<Font>("Fonts/Sans")); level1.fontColor(Color.black); }); }); }
public static void show() { if (_isShown) return; _isShown = true; Debug.Log("Showing Main Page."); // Epoch Escape Title ====================================================================================== _pageTitle = new GUIImage((_obj) => { GUIImage obj = _obj as GUIImage; obj.position(new Vector3(0, 0.7f)); obj.size(new Vector2(800, 120)); obj.image(_rm.sprite("Textures/GUI/MainMenu/EpochEscape")); }); // Level Button ============================================================================================ _levelButton = new GUIButton((_obj) => { GUIButton obj = _obj as GUIButton; obj.name("levelButton"); obj.position(new Vector3(0, 0.2f)); obj.size(new Vector2(150, 60)); obj.setBaseBackground(_rm.sprite("Textures/GUI/MainMenu/LevelsButton"), Color.white); obj.setOverBackground(_rm.sprite("Textures/GUI/MainMenu/LevelsButtonHover"), Color.white); obj.setDownBackground(_rm.sprite("Textures/GUI/MainMenu/LevelsButtonHover"), Color.white); obj.addListener(EventTriggerType.PointerClick, (e) => { LevelsPage.show(); MainPage.hide(); }); }); // Editor Button =========================================================================================== _editorButton = new GUIButton((_obj) => { GUIButton obj = _obj as GUIButton; obj.name("editorButton"); obj.position(new Vector2(0, -0.1f)); obj.size(new Vector2(150, 60)); obj.setBaseBackground(_rm.sprite("Textures/GUI/MainMenu/EditorButton"), Color.white); obj.setOverBackground(_rm.sprite("Textures/GUI/MainMenu/EditorButtonHover"), Color.white); obj.setDownBackground(_rm.sprite("Textures/GUI/MainMenu/EditorButtonHover"), Color.white); obj.addListener(EventTriggerType.PointerClick, (e) => { Driver.Get().progress(Driver.DRIVER_STATE.EDITOR); }); }); // Options Button ========================================================================================== _optionsButton = new GUIButton((_obj) => { GUIButton obj = _obj as GUIButton; obj.name("optionsButton"); obj.position(new Vector2(0, -0.4f)); obj.size(new Vector2(150, 60)); obj.setBaseBackground(_rm.sprite("Textures/GUI/MainMenu/OptionsButton"), Color.white); obj.setOverBackground(_rm.sprite("Textures/GUI/MainMenu/OptionsButtonHover"), Color.white); obj.setDownBackground(_rm.sprite("Textures/GUI/MainMenu/OptionsButtonHover"), Color.white); obj.addListener(EventTriggerType.PointerClick, (e) => { OptionsPage.show(); MainPage.hide(); }); }); // Exit Button ============================================================================================= _exitButton = new GUIButton((_obj) => { GUIButton obj = _obj as GUIButton; obj.name("exitButton"); obj.position(new Vector2(0, -0.7f)); obj.size(new Vector2(150, 60)); obj.setBaseBackground(_rm.sprite("Textures/GUI/MainMenu/ExitButton"), Color.white); obj.setOverBackground(_rm.sprite("Textures/GUI/MainMenu/ExitButtonHover"), Color.white); obj.setDownBackground(_rm.sprite("Textures/GUI/MainMenu/ExitButtonHover"), Color.white); obj.addListener(EventTriggerType.PointerClick, (e) => { Debug.Log("Exiting Game."); Driver.Get().progress(Driver.DRIVER_STATE.EXIT); }); }); }
public override void FinalizeConstruction() { base.FinalizeConstruction(); m_Font = GUIFontManager.GetFont((m_strFont != "" && m_strFont != "-") ? m_strFont : "font18"); if (m_strTexture != "" && m_strTexture != "-") { m_imgTexture = new GUIImage(_parentControlId, 9998, _positionX, _positionY, this.Width, this.Height, m_strTexture, m_dwColorDiffuse); } if (m_strTextureFocused != "" && m_strTextureFocused != "-") { m_imgTextureFocused = new GUIImage(_parentControlId, 9999, _positionX, _positionY, this.Width, this.Height, m_strTextureFocused, m_dwColorDiffuse); } m_imgGuide = new GUIImage[2]; m_nBoardWidth = (m_nBoardWidth == -99999) ? this.Width : m_nBoardWidth; m_nBoardHeight = (m_nBoardHeight == -99999) ? this.Height : m_nBoardHeight; m_cyBlock = m_nBoardHeight / (Game.Height + 2); m_cxBlock = m_cyBlock; m_nBoardWidth = m_cxBlock * Game.Width; m_nBoardX = (m_nBoardX == -99999) ? _positionX + ((this.Width - (m_cxBlock * Game.Width)) / 2) : m_nBoardX; m_nBoardY = (m_nBoardY == -99999) ? _positionY + ((this.Height - (m_cyBlock * Game.Height)) / 2) : m_nBoardY; m_nBoardY = m_nBoardY - m_cyBlock; m_imgBlocks = new GUIImage[] { new GUIImage(_parentControlId, 10001, _positionX, _positionY, m_cxBlock, m_cyBlock, GUIGraphicsContext.Skin + @"\media\tetris\block_red.png", m_dwColorDiffuse), new GUIImage(_parentControlId, 10002, _positionX, _positionY, m_cxBlock, m_cyBlock, GUIGraphicsContext.Skin + @"\media\tetris\block_blue.png", m_dwColorDiffuse), new GUIImage(_parentControlId, 10003, _positionX, _positionY, m_cxBlock, m_cyBlock, GUIGraphicsContext.Skin + @"\media\tetris\block_gray.png", m_dwColorDiffuse), new GUIImage(_parentControlId, 10004, _positionX, _positionY, m_cxBlock, m_cyBlock, GUIGraphicsContext.Skin + @"\media\tetris\block_yellow.png", m_dwColorDiffuse), new GUIImage(_parentControlId, 10005, _positionX, _positionY, m_cxBlock, m_cyBlock, GUIGraphicsContext.Skin + @"\media\tetris\block_cyan.png", m_dwColorDiffuse), new GUIImage(_parentControlId, 10006, _positionX, _positionY, m_cxBlock, m_cyBlock, GUIGraphicsContext.Skin + @"\media\tetris\block_orange.png", m_dwColorDiffuse), new GUIImage(_parentControlId, 10007, _positionX, _positionY, m_cxBlock, m_cyBlock, GUIGraphicsContext.Skin + @"\media\tetris\block_green.png", m_dwColorDiffuse), }; m_imgBlocksGlow = new GUIImage[] { new GUIImage(_parentControlId, 10011, _positionX, _positionY, m_cxBlock, m_cyBlock, GUIGraphicsContext.Skin + @"\media\tetris\block_red_glow.png", m_dwColorDiffuse), new GUIImage(_parentControlId, 10012, _positionX, _positionY, m_cxBlock, m_cyBlock, GUIGraphicsContext.Skin + @"\media\tetris\block_blue_glow.png", m_dwColorDiffuse) , new GUIImage(_parentControlId, 10013, _positionX, _positionY, m_cxBlock, m_cyBlock, GUIGraphicsContext.Skin + @"\media\tetris\block_gray_glow.png", m_dwColorDiffuse) , new GUIImage(_parentControlId, 10014, _positionX, _positionY, m_cxBlock, m_cyBlock, GUIGraphicsContext.Skin + @"\media\tetris\block_yellow_glow.png", m_dwColorDiffuse), new GUIImage(_parentControlId, 10015, _positionX, _positionY, m_cxBlock, m_cyBlock, GUIGraphicsContext.Skin + @"\media\tetris\block_cyan_glow.png", m_dwColorDiffuse) , new GUIImage(_parentControlId, 10016, _positionX, _positionY, m_cxBlock, m_cyBlock, GUIGraphicsContext.Skin + @"\media\tetris\block_orange_glow.png", m_dwColorDiffuse), new GUIImage(_parentControlId, 10017, _positionX, _positionY, m_cxBlock, m_cyBlock, GUIGraphicsContext.Skin + @"\media\tetris\block_green_glow.png", m_dwColorDiffuse) , }; m_strStart = GUILocalizeStrings.Get(19010); m_strPaused = GUILocalizeStrings.Get(19011); m_strGameOver = GUILocalizeStrings.Get(19012); m_imgBlocksNext = new GUIImage[7]; if (m_strTextureO != "" && m_strTextureO != "-") { m_imgBlocksNext[0] = new GUIImage(_parentControlId, 10021, _positionX, _positionY, 0, 0, m_strTextureO, m_dwColorDiffuse); } if (m_strTextureI != "" && m_strTextureI != "-") { m_imgBlocksNext[1] = new GUIImage(_parentControlId, 10022, _positionX, _positionY, 0, 0, m_strTextureI, m_dwColorDiffuse); } if (m_strTextureS != "" && m_strTextureS != "-") { m_imgBlocksNext[2] = new GUIImage(_parentControlId, 10023, _positionX, _positionY, 0, 0, m_strTextureS, m_dwColorDiffuse); } if (m_strTextureZ != "" && m_strTextureZ != "-") { m_imgBlocksNext[3] = new GUIImage(_parentControlId, 10024, _positionX, _positionY, 0, 0, m_strTextureZ, m_dwColorDiffuse); } if (m_strTextureL != "" && m_strTextureL != "-") { m_imgBlocksNext[4] = new GUIImage(_parentControlId, 10025, _positionX, _positionY, 0, 0, m_strTextureL, m_dwColorDiffuse); } if (m_strTextureT != "" && m_strTextureT != "-") { m_imgBlocksNext[5] = new GUIImage(_parentControlId, 10026, _positionX, _positionY, 0, 0, m_strTextureT, m_dwColorDiffuse); } if (m_strTextureJ != "" && m_strTextureJ != "-") { m_imgBlocksNext[6] = new GUIImage(_parentControlId, 10027, _positionX, _positionY, 0, 0, m_strTextureJ, m_dwColorDiffuse); } if (m_imgBlocksNext != null) { foreach (GUIImage image in m_imgBlocksNext) { if (image != null) { image.ScaleToScreenResolution(); } } } if (m_strTextureLeft != "" && m_strTextureLeft != "-") { m_imgGuide[0] = new GUIImage(_parentControlId, 9996, _positionX, _positionY, 0, 0, m_strTextureLeft, m_dwColorDiffuse); } if (m_strTextureRight != "" && m_strTextureRight != "-") { m_imgGuide[1] = new GUIImage(_parentControlId, 9997, _positionX, _positionY, 0, 0, m_strTextureRight, m_dwColorDiffuse); } }