Exemple #1
0
 public override void OnInspectorGUI()
 {
     this.undoManager.CheckUndo();
     MenuBar.OnGUI("288079-eventmanager", true, null);
     if (this.eventManager == null)
     {
         return;
     }
     GUILayout.BeginVertical("box", new GUILayoutOption[0]);
     this.eventManager._logHistorySize      = EditorGUILayout.IntSlider("Log History:", this.eventManager._logHistorySize, 0, 1000, new GUILayoutOption[0]);
     this.eventManager._forceQueueAllEvents = EditorGUILayout.Toggle("Force Queue All Events:", this.eventManager._forceQueueAllEvents, new GUILayoutOption[0]);
     GUILayout.BeginHorizontal(new GUILayoutOption[0]);
     GUILayout.Label("Num of Events in Queue: " + this.eventManager.NumOfEventsInQueue(), new GUILayoutOption[0]);
     GUILayout.EndHorizontal();
     GUILayout.Space(10f);
     GUILayout.Label("CPU:" + this.eventManager.profiler.percent.ToString("0.000") + "% - ms:" + this.eventManager.profiler.msPerFrame.ToString("0.000"), new GUILayoutOption[0]);
     GUILayout.Space(10f);
     if (GUILayout.Button("Open Editor Window", new GUILayoutOption[0]))
     {
         EventManagerExWindow.Open(eventManager);
     }
     GUILayout.EndVertical();
     this.DrawEventListMenu();
     GUILayout.Space(10f);
     this.eventManager._eventListFoldout = EditorGUILayout.Foldout(this.eventManager._eventListFoldout, "Event List");
     if (this.eventManager._eventListFoldout)
     {
         GUILayout.BeginVertical("box", new GUILayoutOption[0]);
         this.DrawEventList();
         GUILayout.EndVertical();
     }
     GUIHelpers.CheckGUIHasChanged(this.eventManager.gameObject);
     this.undoManager.CheckDirty();
 }
Exemple #2
0
        public override void OnInspectorGUI()
        {
            MenuBar.OnGUI("288078-fabricmanager", true, this.fabricManager.gameObject);
            AudioManagerEngineEditor.GetManagerInstance();
            this.undoManager.CheckUndo();
            GUILayout.BeginVertical("Box", new GUILayoutOption[0]);
            this.fabricManager._dontDestroyOnLoad    = EditorGUILayout.Toggle("Dont Destroy OnLoad: ", this.fabricManager._dontDestroyOnLoad, new GUILayoutOption[0]);
            this.fabricManager._showAllInstances     = EditorGUILayout.Toggle("Show All Instances: ", this.fabricManager._showAllInstances, new GUILayoutOption[0]);
            this.fabricManager._enableVirtualization = EditorGUILayout.Toggle("AudioComponent Virtualization: ", this.fabricManager._enableVirtualization, new GUILayoutOption[0]);
            GUILayout.BeginHorizontal(new GUILayoutOption[0]);
            this.fabricManager._createEventListeners = EditorGUILayout.Toggle("Create Event Listeners: ", this.fabricManager._createEventListeners, new GUILayoutOption[0]);
            if (this.fabricManager._createEventListeners)
            {
                this.fabricManager._useFullPathForEventListeners = EditorGUILayout.Toggle("Use full path for name:", this.fabricManager._useFullPathForEventListeners, new GUILayoutOption[0]);
            }
            GUILayout.EndHorizontal();
            GUILayout.BeginHorizontal(new GUILayoutOption[0]);
            this.fabricManager.enableTimelineAssetLoader = EditorGUILayout.Toggle("Timeline Loader: ", this.fabricManager.enableTimelineAssetLoader, new GUILayoutOption[0]);
            if (this.fabricManager.enableTimelineAssetLoader && GUILayout.Button("Import ftp Project: ", new GUILayoutOption[0]))
            {
                string text = EditorUtility.OpenFilePanel("import ftp Project", "", "ftp");
                if (text.Length != 0)
                {
                    TimelineLoader.LoadFtpProject(text);
                }
            }
            GUILayout.EndHorizontal();
            this.fabricManager._enableDebugLog = EditorGUILayout.Toggle("Debug Log: ", this.fabricManager._enableDebugLog, new GUILayoutOption[0]);
            this.fabricManager._allowExternalGroupComponents = EditorGUILayout.Toggle("External Groups: ", this.fabricManager._allowExternalGroupComponents, new GUILayoutOption[0]);
            int languageByIndex = EditorGUILayout.Popup("Language: ", this.fabricManager.GetLanguageIndex(), this.fabricManager.GetLanguageNames(), new GUILayoutOption[0]);

            this.fabricManager.SetLanguageByIndex(languageByIndex);
            this.fabricManager._transitionThreshold        = (double)EditorGUILayout.Slider("Transition Threshold (sec): ", (float)this.fabricManager._transitionThreshold, 0.01f, 1f, new GUILayoutOption[0]);
            this.fabricManager._volumeThreshold            = (double)EditorGUILayout.Slider("Volume Threshold: ", (float)this.fabricManager._volumeThreshold, 0f, 1f, new GUILayoutOption[0]);
            this.fabricManager._onApplicationPauseBehavior = (FabricManager.OnApplicationPauseBehavior)EditorGUILayout.EnumPopup("On Application Pause: ", this.fabricManager._onApplicationPauseBehavior, new GUILayoutOption[0]);
            bool flag = EditorGUILayout.Toggle("Bake Component Inst: ", this.fabricManager._bakeComponentInstances, new GUILayoutOption[0]);

            if (flag != this.fabricManager._bakeComponentInstances)
            {
                if (flag)
                {
                    this.fabricManager.BakeComponentInstances();
                }
                else
                {
                    this.fabricManager.CleanBakedComponentInstances();
                }
            }
            this.fabricManager._bakeComponentInstances = flag;
            bool flag2 = EditorGUILayout.Toggle("Playmode Persistence: ", FabricEditorData.GetData()._playmodePersistance, new GUILayoutOption[0]);

            if (flag2 != FabricEditorData.GetData()._playmodePersistance)
            {
                FabricEditorData.GetData()._playmodePersistance = flag2;
                FabricEditorData.ApplyChanges();
            }
            FabricEditorData.GetData()._enableHiearchyIcons = EditorGUILayout.Toggle("Show Component Icons: ", FabricEditorData.GetData()._enableHiearchyIcons, new GUILayoutOption[0]);
            GUILayout.BeginHorizontal(new GUILayoutOption[0]);
            EditorGUILayout.LabelField("Editor Path: " + this.fabricManager._fabricEditorPath, new GUILayoutOption[0]);
            if (GUILayout.Button("Set Path", new GUILayoutOption[0]))
            {
                this.fabricManager._fabricEditorPath = AudioManagerEngineEditor.SetFabricEditorPath(this.fabricManager._fabricEditorPath);
            }
            GUILayout.EndHorizontal();
            GUILayout.EndVertical();
            this.AddRemoveAudioMixerDebugLogComponents();
            GUILayout.BeginHorizontal("Box", new GUILayoutOption[0]);
            this.fabricManager._forceAxisVector = EditorGUILayout.Vector3Field("Force Axis: ", this.fabricManager._forceAxisVector, new GUILayoutOption[0]);
            GUILayout.EndHorizontal();
            GUILayout.Space(5f);
            GUILayout.BeginVertical("Music Time Settings", "Box", new GUILayoutOption[0]);
            GUILayout.Space(15f);
            GUILayout.BeginHorizontal(new GUILayoutOption[0]);
            this.musicSettingName = EditorGUILayout.TextField("Name: ", this.musicSettingName, new GUILayoutOption[0]);
            if (GUILayout.Button("Add", new GUILayoutOption[0]))
            {
                MusicTimeSittings musicTimeSittings = new MusicTimeSittings();
                musicTimeSittings._name = this.musicSettingName;
                this.fabricManager._musicTimeSignatures.Add(musicTimeSittings);
            }
            GUILayout.EndHorizontal();
            GUILayout.Space(5f);
            int count = this.fabricManager._musicTimeSignatures.Count;

            if (count > 0)
            {
                string[] array = new string[count];
                for (int i = 0; i < count; i++)
                {
                    array[i] = this.fabricManager._musicTimeSignatures[i]._name;
                }
                this.selectedMusicSetting = EditorGUILayout.Popup("Music Time Settings: ", this.selectedMusicSetting, array, new GUILayoutOption[0]);
                MusicTimeSittings musicTimeSittings2 = this.fabricManager._musicTimeSignatures[this.selectedMusicSetting];
                musicTimeSittings2._name     = EditorGUILayout.TextField("Name:", musicTimeSittings2._name, new GUILayoutOption[0]);
                musicTimeSittings2._bpm      = EditorGUILayout.FloatField("Tempo: ", musicTimeSittings2._bpm, new GUILayoutOption[0]);
                musicTimeSittings2._syncType = (MusicSyncType)EditorGUILayout.EnumPopup("Sync Type: ", musicTimeSittings2._syncType, new GUILayoutOption[0]);
                GUILayout.BeginHorizontal(new GUILayoutOption[0]);
                EditorGUILayout.LabelField("Time Signature: ", new GUILayoutOption[]
                {
                    GUILayout.MaxWidth(148f)
                });
                string[] array2 = new string[17];
                for (int j = 1; j < 17; j++)
                {
                    array2[j] = j.ToString();
                }
                musicTimeSittings2._timeSignatureLower = EditorGUILayout.Popup(musicTimeSittings2._timeSignatureLower, array2, new GUILayoutOption[]
                {
                    GUILayout.MaxWidth(30f)
                });
                EditorGUILayout.LabelField(" / ", new GUILayoutOption[]
                {
                    GUILayout.MaxWidth(25f)
                });
                string[] array3 = new string[]
                {
                    "2",
                    "4",
                    "8"
                };
                int num = 0;
                for (int k = 0; k < array3.Length; k++)
                {
                    if (array3[k] == musicTimeSittings2._timeSignatureUpper.ToString())
                    {
                        num = k;
                        break;
                    }
                }
                num = EditorGUILayout.Popup(num, array3, new GUILayoutOption[]
                {
                    GUILayout.MaxWidth(30f)
                });
                musicTimeSittings2._timeSignatureUpper = int.Parse(array3[num]);
                GUILayout.EndHorizontal();
                GUILayout.Space(5f);
                AudioManagerEngineEditor.MusicSyncToTarget(musicTimeSittings2);
                GUILayout.Space(5f);
                if (this.selectedMusicSetting >= 0 && GUILayout.Button("Delete", new GUILayoutOption[0]))
                {
                    this.fabricManager._musicTimeSignatures.RemoveAt(this.selectedMusicSetting);
                    this.selectedMusicSetting = 0;
                }
            }
            GUILayout.Space(5f);
            GUILayout.EndVertical();
            GUILayout.Space(5f);
            GUILayout.BeginVertical("AudioSource Pool", "Box", new GUILayoutOption[0]);
            GUILayout.Space(20f);
            this.fabricManager._audioSourcePool = EditorGUILayout.IntField("Size: ", this.fabricManager._audioSourcePool, new GUILayoutOption[0]);
            AudioSourcePoolEditor.DisplayProperties(this.fabricManager);
            GUILayout.EndVertical();
            GUILayout.Space(5f);
            GUILayout.BeginVertical("Manager Info", "Box", new GUILayoutOption[0]);
            GUILayout.Space(10f);
            GUILayout.Label("Total gameObjects used: " + this.fabricManager._totalNumberOfGameObjectsUsed, new GUILayoutOption[0]);
            GUILayout.Space(5f);
            float num2 = this.fabricManager._totalMemoryUsed / 1024f / 1024f;

            GUILayout.Label("Total memory used: " + num2 + " Mb", new GUILayoutOption[0]);
            GUILayout.Space(10f);
            GUILayout.Label("CPU:" + this.fabricManager.profiler.percent.ToString("0.000") + "% - ms:" + this.fabricManager.profiler.msPerFrame.ToString("0.000"), new GUILayoutOption[0]);
            GUILayout.EndVertical();
            GUIHelpers.CheckGUIHasChanged(this.fabricManager.gameObject);
            this.undoManager.CheckDirty();
        }