Resume() public méthode

public Resume ( ) : void
Résultat void
    void OnGUI()
    {
        GUI.skin.button.fixedWidth = 200;
        GUILayout.BeginArea(new Rect(0, 0, GUI.skin.button.fixedWidth + 25, Screen.height));
        _scrollPosition = GUILayout.BeginScrollView(_scrollPosition, GUILayout.Width(GUI.skin.button.fixedWidth + 25), GUILayout.Height(Screen.height));


        // display the poweup sprite
        if (GUILayout.Button("Show Powerup Sprite"))
        {
            _activeSprite.isVisible = false;
            _activeSprite           = powerup;
            _activeSprite.isVisible = true;
        }

        // display the goblin sprite
        if (GUILayout.Button("Show Goblin Sprite"))
        {
            _activeSprite.isVisible = false;
            _activeSprite           = goblin;
            _activeSprite.isVisible = true;
        }

        // display spineboy sprite
        if (GUILayout.Button("Show Spineboy Sprite"))
        {
            _activeSprite.isVisible = false;
            _activeSprite           = spineboy;
            _activeSprite.isVisible = true;
        }

        // play the default animation for the active sprite
        if (GUILayout.Button("Play Animation"))
        {
            if (_activeSprite == powerup)
            {
                powerup.Play("animation");
            }
            else if (_activeSprite == goblin)
            {
                goblin.Play("walk");
            }
            else if (_activeSprite == spineboy)
            {
                spineboy.Play("walk");
            }
        }

        // pause the animation
        if (GUILayout.Button("Pause Animation"))
        {
            _activeSprite.Pause();
        }

        // resume it
        if (GUILayout.Button("Resume Animation"))
        {
            _activeSprite.Resume();
        }

        // stop the animation and reset the pose
        if (GUILayout.Button("Stop Animation"))
        {
            _activeSprite.Stop();
        }

        // adjusts the play speed
        if (GUILayout.Button("Slow Motion"))
        {
            _activeSprite.SetAnimationTimeScale(0.5f);
        }

        // resets the play speed
        if (GUILayout.Button("Normal Speed"))
        {
            _activeSprite.SetAnimationTimeScale(1.0f);
        }

        // color the entire spine blue
        if (GUILayout.Button("Color Sprite Blue"))
        {
            _activeSprite.color = Color.blue;
        }

        // reset the color
        if (GUILayout.Button("Clear Sprite Color"))
        {
            _activeSprite.color = Color.white;
        }

        // color the powerup wings
        if (GUILayout.Button("Powerup - Color Wings Red"))
        {
            powerup.FindSlotByName("left wing").color  = Color.red;
            powerup.FindSlotByName("right wing").color = Color.red;
        }

        // changes the skins on the goblin
        if (GUILayout.Button("Goblin - Set Skin (Goblin)"))
        {
            goblin.SetSkin("goblin");
        }
        if (GUILayout.Button("Goblin - Set Skin (GoblinGirl)"))
        {
            goblin.SetSkin("goblingirl");
        }

        // spineboy jumps once and stops
        if (GUILayout.Button("Spineboy - Jump Once"))
        {
            spineboy.Play("jump", false);
        }

        // spineboy jumps in a loop
        if (GUILayout.Button("Spineboy - Jump Forever"))
        {
            spineboy.Play("jump", true);
        }

        // spineboy jumps and then queues walk to start and loop when jumping is finished
        if (GUILayout.Button("Spineboy - Jump & Walk"))
        {
            spineboy.Play("jump", false);
            spineboy.Queue("walk", true);
        }


        // sets the sprite scale 2x
        if (GUILayout.Button("Scale sprite 2x"))
        {
            _activeSprite.scale = 2.0f;
        }

        // sets the sprite scale .5x
        if (GUILayout.Button("Scale sprite 0.5x"))
        {
            _activeSprite.scale = 0.5f;
        }

        // resets the sprite scale
        if (GUILayout.Button("Reset Scale"))
        {
            _activeSprite.scale = 1.0f;
        }

        // rotate sprite 45
        if (GUILayout.Button("Rotate sprite 45deg"))
        {
            _activeSprite.rotation -= 45.0f;
        }

        // reset sprite rotation
        if (GUILayout.Button("Reset rotation"))
        {
            _activeSprite.rotation = 0.0f;
        }


        // flip horizontally
        if (GUILayout.Button("Flip X"))
        {
            _activeSprite.flipX = !_activeSprite.flipX;
        }
        // flip vertically
        if (GUILayout.Button("Flip Y"))
        {
            _activeSprite.flipY = !_activeSprite.flipY;
        }


        GUILayout.EndScrollView();
        GUILayout.EndArea();
    }
    void OnGUI()
    {
        GUI.skin.button.fixedWidth = 200;
        GUILayout.BeginArea(new Rect(0, 0, GUI.skin.button.fixedWidth + 25, Screen.height));
        _scrollPosition = GUILayout.BeginScrollView(_scrollPosition, GUILayout.Width(GUI.skin.button.fixedWidth + 25), GUILayout.Height(Screen.height));


        if (GUILayout.Button("Goblins Example"))
        {
            Application.LoadLevel("GoblinsExample");
        }
        if (GUILayout.Button("Powerup Example"))
        {
            Application.LoadLevel("PowerupExample");
        }
        if (GUILayout.Button("Spineboy Original Example"))
        {
            Application.LoadLevel("SpineboyOriginalExample");
        }
        if (GUILayout.Button("Spineboy Spaceman Example"))
        {
            Application.LoadLevel("SpineboySpacemanExample");
        }


        if (GUILayout.Button("Play Animation"))
        {
            sprite.Play("animation");
        }
        if (GUILayout.Button("Pause Animation"))
        {
            sprite.Pause();
        }
        if (GUILayout.Button("Resume Animation"))
        {
            sprite.Resume();
        }
        if (GUILayout.Button("Stop Animation"))
        {
            sprite.Stop();
        }


        if (GUILayout.Button("Slow Motion"))
        {
            sprite.SetAnimationTimeScale(0.5f);
        }
        if (GUILayout.Button("Normal Speed"))
        {
            sprite.SetAnimationTimeScale(1.0f);
        }


        if (GUILayout.Button("Tint Wings Red"))
        {
            sprite.FindSlotByName("left wing").color  = Color.red;
            sprite.FindSlotByName("right wing").color = Color.red;
        }
        if (GUILayout.Button("Tint Entire Sprite Blue"))
        {
            sprite.color = Color.blue;
        }
        if (GUILayout.Button("Clear Tint"))
        {
            sprite.color = Color.white;
        }


        if (GUILayout.Button("Scale sprite 2x"))
        {
            sprite.scale = 2.0f;
        }
        if (GUILayout.Button("Scale sprite 0.5x"))
        {
            sprite.scale = 0.5f;
        }
        if (GUILayout.Button("Reset Scale"))
        {
            sprite.scale = 1.0f;
        }


        if (GUILayout.Button("Rotate sprite 45deg"))
        {
            sprite.rotation -= 45.0f;
        }
        if (GUILayout.Button("Reset rotation"))
        {
            sprite.rotation = 0.0f;
        }


        if (GUILayout.Button("Flip X"))
        {
            sprite.flipX = !sprite.flipX;
        }
        if (GUILayout.Button("Flip Y"))
        {
            sprite.flipY = !sprite.flipY;
        }


        GUILayout.EndScrollView();
        GUILayout.EndArea();
    }
    void OnGUI()
    {
        GUI.skin.button.fixedWidth = 200;
        GUILayout.BeginArea(new Rect(0, 0, GUI.skin.button.fixedWidth + 25, Screen.height));
        _scrollPosition = GUILayout.BeginScrollView(_scrollPosition, GUILayout.Width(GUI.skin.button.fixedWidth + 25), GUILayout.Height(Screen.height));


        if (GUILayout.Button("Goblins Example"))
        {
            Application.LoadLevel("GoblinsExample");
        }
        if (GUILayout.Button("Powerup Example"))
        {
            Application.LoadLevel("PowerupExample");
        }
        if (GUILayout.Button("Spineboy Original Example"))
        {
            Application.LoadLevel("SpineboyOriginalExample");
        }
        if (GUILayout.Button("Spineboy Spaceman Example"))
        {
            Application.LoadLevel("SpineboySpacemanExample");
        }


        if (GUILayout.Button("Play Animation"))
        {
            sprite.Play("walk");
        }
        if (GUILayout.Button("Pause Animation"))
        {
            sprite.Pause();
        }
        if (GUILayout.Button("Resume Animation"))
        {
            sprite.Resume();
        }
        if (GUILayout.Button("Stop Animation"))
        {
            sprite.Stop();
        }


        if (GUILayout.Button("Slow Motion"))
        {
            sprite.SetAnimationTimeScale(0.5f);
        }
        if (GUILayout.Button("Normal Speed"))
        {
            sprite.SetAnimationTimeScale(1.0f);
        }


        if (GUILayout.Button("Idle Animation"))
        {
            sprite.Play("idle", true);
        }
        if (GUILayout.Button("Walk Animation"))
        {
            sprite.Play("walk", true);
        }
        if (GUILayout.Button("Run Animation"))
        {
            sprite.Play("run", true);
        }
        if (GUILayout.Button("Jump Animation"))
        {
            sprite.Play("jump", false);
            sprite.Queue("idle");
        }
        if (GUILayout.Button("Hit Animation"))
        {
            sprite.Play("hit", false);
            sprite.Queue("idle");
        }
        if (GUILayout.Button("Shoot Animation"))
        {
            sprite.Play("shoot", false);
            sprite.Queue("idle");
        }
        if (GUILayout.Button("Death Animation"))
        {
            sprite.Play("death", false);
        }


        if (GUILayout.Button("Tint Blue"))
        {
            sprite.color = Color.blue;
        }
        if (GUILayout.Button("Clear Tint"))
        {
            sprite.color = Color.white;
        }


        if (GUILayout.Button("Scale sprite 2x"))
        {
            sprite.scale = 2.0f;
        }
        if (GUILayout.Button("Scale sprite 0.5x"))
        {
            sprite.scale = 0.5f;
        }
        if (GUILayout.Button("Reset Scale"))
        {
            sprite.scale = 1.0f;
        }


        if (GUILayout.Button("Rotate sprite 45deg"))
        {
            sprite.rotation -= 45.0f;
        }
        if (GUILayout.Button("Reset rotation"))
        {
            sprite.rotation = 0.0f;
        }


        if (GUILayout.Button("Flip X"))
        {
            sprite.flipX = !sprite.flipX;
        }
        if (GUILayout.Button("Flip Y"))
        {
            sprite.flipY = !sprite.flipY;
        }


        GUILayout.EndScrollView();
        GUILayout.EndArea();
    }