void Start() { // Setup Futile FutileParams fparams = new FutileParams(true, true, true, true); fparams.AddResolutionLevel(1024.0f, 1.0f, 1.0f, ""); fparams.origin = new Vector2(0.5f, 0.5f); Futile.instance.Init(fparams); // Load the powerup sprite GSpineManager.LoadSpine("powerup", "spine/powerup/powerupJson", "spine/powerup/powerupAtlas"); powerup = new GSpineSprite("powerup"); Futile.stage.AddChild(powerup); powerup.Play("animation"); powerup.SetPosition((Futile.screen.halfWidth * 0.25f), -(Futile.screen.halfHeight * 0.5f)); _activeSprite = powerup; // load the goblin sprite GSpineManager.LoadSpine("goblin", "spine/goblin/goblinJson", "spine/goblin/goblinAtlas"); goblin = new GSpineSprite("goblin"); Futile.stage.AddChild(goblin); goblin.SetSkin("goblin"); goblin.Play("walk"); goblin.SetPosition((Futile.screen.halfWidth * 0.25f), -(Futile.screen.halfHeight * 0.5f)); goblin.isVisible = false; // load the spineboy sprite GSpineManager.LoadSpine("spineboy", "spine/spineboy/spineboyJson", "spine/spineboy/spineboyAtlas"); spineboy = new GSpineSprite("spineboy"); Futile.stage.AddChild(spineboy); spineboy.SetAnimationMix("jump", "walk", 0.4f); spineboy.Play("walk"); spineboy.SetPosition((Futile.screen.halfWidth * 0.25f), -(Futile.screen.halfHeight * 0.5f)); spineboy.isVisible = false; }
void Start() { // Setup Futile FutileParams fparams = new FutileParams(true, true, true, true); fparams.AddResolutionLevel(1024.0f, 1.0f, 1.0f, ""); fparams.origin = new Vector2(0.5f, 0.5f); Futile.instance.Init(fparams); GSpineManager.LoadSpine("powerup", "spine/powerup/powerup-spine", "spine/powerup/powerup-atlas"); sprite = new GSpineSprite("powerup"); Futile.stage.AddChild(sprite); sprite.SetPosition((Futile.screen.halfWidth * 0.25f), -(Futile.screen.halfHeight * 0.5f)); sprite.Play("animation"); }
void Start() { // Setup Futile FutileParams fparams = new FutileParams(true, true, true, true); fparams.AddResolutionLevel(1024.0f, 1.0f, 1.0f, ""); fparams.origin = new Vector2(0.5f, 0.5f); Futile.instance.Init(fparams); GSpineManager.LoadSpineBySkel("990001", "spine/990001/990001.skel.bytes", "spine/990001/990001.atlas"); sprite = new GSpineSprite("990001"); Futile.stage.AddChild(sprite); sprite.SetPosition((Futile.screen.halfWidth * 0.25f), -(Futile.screen.halfHeight * 0.5f)); sprite.scale = 0.5f; }
void Start() { // Setup Futile FutileParams fparams = new FutileParams(true, true, true, true); fparams.AddResolutionLevel(1024.0f, 1.0f, 1.0f, ""); fparams.origin = new Vector2(0.5f, 0.5f); Futile.instance.Init(fparams); GSpineManager.LoadSpine("spineboy-original", "spine/spineboy-original/spineboy-original-spine", "spine/spineboy-original/spineboy-original-atlas"); sprite = new GSpineSprite("spineboy-original"); Futile.stage.AddChild(sprite); sprite.SetPosition((Futile.screen.halfWidth * 0.25f), -(Futile.screen.halfHeight * 0.5f)); sprite.Play("walk"); sprite.SetAnimationMix("jump", "walk", 0.4f); }
void Start() { // Setup Futile FutileParams fparams = new FutileParams(true, true, true, true); fparams.AddResolutionLevel(1024.0f, 1.0f, 1.0f, ""); fparams.origin = new Vector2(0.5f,0.5f); Futile.instance.Init(fparams); GSpineManager.LoadSpine("spineboy-spaceman", "spine/spineboy-spaceman/spineboy-spaceman-spine", "spine/spineboy-spaceman/spineboy-spaceman-atlas"); sprite = new GSpineSprite("spineboy-spaceman"); Futile.stage.AddChild(sprite); sprite.SetPosition((Futile.screen.halfWidth * 0.25f), -(Futile.screen.halfHeight * 0.5f)); sprite.scale = 0.5f; sprite.Play("idle"); sprite.SetAnimationMix("jump", "idle", 0.4f); sprite.SetAnimationMix("hit", "idle", 0.4f); sprite.SetAnimationMix("shoot", "idle", 0.4f); }
void OnGUI() { GUI.skin.button.fixedWidth = 200; GUILayout.BeginArea(new Rect(0, 0, GUI.skin.button.fixedWidth + 25, Screen.height)); _scrollPosition = GUILayout.BeginScrollView(_scrollPosition, GUILayout.Width(GUI.skin.button.fixedWidth + 25), GUILayout.Height(Screen.height)); // display the poweup sprite if(GUILayout.Button("Show Powerup Sprite")){ _activeSprite.isVisible = false; _activeSprite = powerup; _activeSprite.isVisible = true; } // display the goblin sprite if(GUILayout.Button("Show Goblin Sprite")){ _activeSprite.isVisible = false; _activeSprite = goblin; _activeSprite.isVisible = true; } // display spineboy sprite if(GUILayout.Button("Show Spineboy Sprite")){ _activeSprite.isVisible = false; _activeSprite = spineboy; _activeSprite.isVisible = true; } // play the default animation for the active sprite if(GUILayout.Button("Play Animation")){ if(_activeSprite == powerup) powerup.Play("animation"); else if(_activeSprite == goblin) goblin.Play("walk"); else if(_activeSprite == spineboy) spineboy.Play("walk"); } // pause the animation if(GUILayout.Button("Pause Animation")){ _activeSprite.Pause(); } // resume it if(GUILayout.Button("Resume Animation")){ _activeSprite.Resume(); } // stop the animation and reset the pose if(GUILayout.Button("Stop Animation")){ _activeSprite.Stop(); } // adjusts the play speed if(GUILayout.Button("Slow Motion")){ _activeSprite.SetAnimationTimeScale(0.5f); } // resets the play speed if(GUILayout.Button("Normal Speed")){ _activeSprite.SetAnimationTimeScale(1.0f); } // color the entire spine blue if(GUILayout.Button("Color Sprite Blue")){ _activeSprite.color = Color.blue; } // reset the color if(GUILayout.Button("Clear Sprite Color")){ _activeSprite.color = Color.white; } // color the powerup wings if(GUILayout.Button("Powerup - Color Wings Red")){ powerup.FindSlotByName("left wing").color = Color.red; powerup.FindSlotByName("right wing").color = Color.red; } // changes the skins on the goblin if(GUILayout.Button("Goblin - Set Skin (Goblin)")){ goblin.SetSkin("goblin"); } if(GUILayout.Button("Goblin - Set Skin (GoblinGirl)")){ goblin.SetSkin("goblingirl"); } // spineboy jumps once and stops if(GUILayout.Button("Spineboy - Jump Once")){ spineboy.Play("jump", false); } // spineboy jumps in a loop if(GUILayout.Button("Spineboy - Jump Forever")){ spineboy.Play("jump", true); } // spineboy jumps and then queues walk to start and loop when jumping is finished if(GUILayout.Button("Spineboy - Jump & Walk")){ spineboy.Play("jump", false); spineboy.Queue("walk", true); } // sets the sprite scale 2x if(GUILayout.Button("Scale sprite 2x")){ _activeSprite.scale = 2.0f; } // sets the sprite scale .5x if(GUILayout.Button("Scale sprite 0.5x")){ _activeSprite.scale = 0.5f; } // resets the sprite scale if(GUILayout.Button("Reset Scale")){ _activeSprite.scale = 1.0f; } // rotate sprite 45 if(GUILayout.Button("Rotate sprite 45deg")){ _activeSprite.rotation -= 45.0f; } // reset sprite rotation if(GUILayout.Button("Reset rotation")){ _activeSprite.rotation = 0.0f; } // flip horizontally if(GUILayout.Button("Flip X")){ _activeSprite.flipX = !_activeSprite.flipX; } // flip vertically if(GUILayout.Button("Flip Y")){ _activeSprite.flipY = !_activeSprite.flipY; } GUILayout.EndScrollView(); GUILayout.EndArea(); }
void Start() { // Setup Futile FutileParams fparams = new FutileParams(true, true, true, true); fparams.AddResolutionLevel(1024.0f, 1.0f, 1.0f, ""); fparams.origin = new Vector2(0.5f,0.5f); Futile.instance.Init(fparams); // Load the powerup sprite GSpineManager.LoadSpine("powerup", "spine/powerup/powerupJson", "spine/powerup/powerupAtlas"); powerup = new GSpineSprite("powerup"); Futile.stage.AddChild(powerup); powerup.Play("animation"); powerup.SetPosition((Futile.screen.halfWidth * 0.25f), -(Futile.screen.halfHeight * 0.5f)); _activeSprite = powerup; // load the goblin sprite GSpineManager.LoadSpine("goblin", "spine/goblin/goblinJson", "spine/goblin/goblinAtlas"); goblin = new GSpineSprite("goblin"); Futile.stage.AddChild(goblin); goblin.SetSkin("goblin"); goblin.Play("walk"); goblin.SetPosition((Futile.screen.halfWidth * 0.25f), -(Futile.screen.halfHeight * 0.5f)); goblin.isVisible = false; // load the spineboy sprite GSpineManager.LoadSpine("spineboy", "spine/spineboy/spineboyJson", "spine/spineboy/spineboyAtlas"); spineboy = new GSpineSprite("spineboy"); Futile.stage.AddChild(spineboy); spineboy.SetAnimationMix("jump", "walk", 0.4f); spineboy.Play("walk"); spineboy.SetPosition((Futile.screen.halfWidth * 0.25f), -(Futile.screen.halfHeight * 0.5f)); spineboy.isVisible = false; }
void Start() { // Setup Futile FutileParams fparams = new FutileParams(true, true, true, true); fparams.AddResolutionLevel(1024.0f, 1.0f, 1.0f, ""); fparams.origin = new Vector2(0.5f,0.5f); Futile.instance.Init(fparams); GSpineManager.LoadSpine("powerup", "spine/powerup/powerup-spine", "spine/powerup/powerup-atlas"); sprite = new GSpineSprite("powerup"); Futile.stage.AddChild(sprite); sprite.SetPosition((Futile.screen.halfWidth * 0.25f), -(Futile.screen.halfHeight * 0.5f)); sprite.Play("animation"); }
void OnGUI() { GUI.skin.button.fixedWidth = 200; GUILayout.BeginArea(new Rect(0, 0, GUI.skin.button.fixedWidth + 25, Screen.height)); _scrollPosition = GUILayout.BeginScrollView(_scrollPosition, GUILayout.Width(GUI.skin.button.fixedWidth + 25), GUILayout.Height(Screen.height)); // display the poweup sprite if (GUILayout.Button("Show Powerup Sprite")) { _activeSprite.isVisible = false; _activeSprite = powerup; _activeSprite.isVisible = true; } // display the goblin sprite if (GUILayout.Button("Show Goblin Sprite")) { _activeSprite.isVisible = false; _activeSprite = goblin; _activeSprite.isVisible = true; } // display spineboy sprite if (GUILayout.Button("Show Spineboy Sprite")) { _activeSprite.isVisible = false; _activeSprite = spineboy; _activeSprite.isVisible = true; } // play the default animation for the active sprite if (GUILayout.Button("Play Animation")) { if (_activeSprite == powerup) { powerup.Play("animation"); } else if (_activeSprite == goblin) { goblin.Play("walk"); } else if (_activeSprite == spineboy) { spineboy.Play("walk"); } } // pause the animation if (GUILayout.Button("Pause Animation")) { _activeSprite.Pause(); } // resume it if (GUILayout.Button("Resume Animation")) { _activeSprite.Resume(); } // stop the animation and reset the pose if (GUILayout.Button("Stop Animation")) { _activeSprite.Stop(); } // adjusts the play speed if (GUILayout.Button("Slow Motion")) { _activeSprite.SetAnimationTimeScale(0.5f); } // resets the play speed if (GUILayout.Button("Normal Speed")) { _activeSprite.SetAnimationTimeScale(1.0f); } // color the entire spine blue if (GUILayout.Button("Color Sprite Blue")) { _activeSprite.color = Color.blue; } // reset the color if (GUILayout.Button("Clear Sprite Color")) { _activeSprite.color = Color.white; } // color the powerup wings if (GUILayout.Button("Powerup - Color Wings Red")) { powerup.FindSlotByName("left wing").color = Color.red; powerup.FindSlotByName("right wing").color = Color.red; } // changes the skins on the goblin if (GUILayout.Button("Goblin - Set Skin (Goblin)")) { goblin.SetSkin("goblin"); } if (GUILayout.Button("Goblin - Set Skin (GoblinGirl)")) { goblin.SetSkin("goblingirl"); } // spineboy jumps once and stops if (GUILayout.Button("Spineboy - Jump Once")) { spineboy.Play("jump", false); } // spineboy jumps in a loop if (GUILayout.Button("Spineboy - Jump Forever")) { spineboy.Play("jump", true); } // spineboy jumps and then queues walk to start and loop when jumping is finished if (GUILayout.Button("Spineboy - Jump & Walk")) { spineboy.Play("jump", false); spineboy.Queue("walk", true); } // sets the sprite scale 2x if (GUILayout.Button("Scale sprite 2x")) { _activeSprite.scale = 2.0f; } // sets the sprite scale .5x if (GUILayout.Button("Scale sprite 0.5x")) { _activeSprite.scale = 0.5f; } // resets the sprite scale if (GUILayout.Button("Reset Scale")) { _activeSprite.scale = 1.0f; } // rotate sprite 45 if (GUILayout.Button("Rotate sprite 45deg")) { _activeSprite.rotation -= 45.0f; } // reset sprite rotation if (GUILayout.Button("Reset rotation")) { _activeSprite.rotation = 0.0f; } // flip horizontally if (GUILayout.Button("Flip X")) { _activeSprite.flipX = !_activeSprite.flipX; } // flip vertically if (GUILayout.Button("Flip Y")) { _activeSprite.flipY = !_activeSprite.flipY; } GUILayout.EndScrollView(); GUILayout.EndArea(); }