public GPlayer GetClosestPlayer()
        {
            GPlayer[] plys          = GObjectList.GetPlayers();
            GPlayer   ClosestPlayer = null;

            foreach (GPlayer p in plys)
            {
                if (p != Me)
                {
                    if (ClosestPlayer == null || p.GetDistanceTo(Me) < ClosestPlayer.GetDistanceTo(Me))
                    {
                        ClosestPlayer = p;
                    }
                }
            }
            return(ClosestPlayer);
        }