Exemple #1
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 public override bool GetUp(GPButton button) => m_keys.ContainsKey(button) && UInput.GetKeyUp(m_keys[button]);
Exemple #2
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 public override bool GetUp(GPButton button) => Buttons.Any(i => i.GetUp(button));
Exemple #3
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 public float GetDownF(GPButton button) => System.Convert.ToSingle(GetDown(button));
Exemple #4
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 public float GetUpF(GPButton button) => System.Convert.ToSingle(GetUp(button));
Exemple #5
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 public abstract bool GetUp(GPButton button);
Exemple #6
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 public abstract bool GetDown(GPButton button);
Exemple #7
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 /// <summary> ボタンが放された瞬間 : true </summary>
 private static bool GetButtonUp(GamePadRawID gpRawID, GPButton button)
 {
     return(GamepadInput.GamePadImpl.GetButtonUp(button, gpRawID) ||
            di.KeyInputAsGamePad.User(gpRawID).Button.GetUp(button));
 }
Exemple #8
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 /// <summary> ボタンが押されている間:true </summary>
 public static bool GetButton(GamePadID gpID, GPButton button) => GetButton(gpID.ToRawID(), button);
Exemple #9
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 /// <summary> ボタンが押されている間:true </summary>
 public static bool GetButton(PlayerID plID, GPButton button) => GetButton(plID.ToRawID(), button);