private void StartGame(GM_Main.Dificult _dificult, GM_Main.GameState _gameState) { if (_gameState == GM_Main.GameState.Gameplay) { _sDificult = _Dificult; GenerateGrid(); GenerateColor(); } }
private void Tick(GM_Main.GameState _state) { if (_state == GM_Main.GameState.Gameplay) { if (_isClicked) { M_Timer += Time.deltaTime * 2.5f; } } }
internal static void SetLocation(GM_Main.GameState _gameState) { _Instance.m_Transform.position = m_MainCamera.position; _Instance.m_Transform.rotation = m_MainCamera.rotation; }
internal virtual void LifeCicle(GM_Main.GameState _gameState) { }
private void Tick(GM_Main.GameState _gameState) { LifeCicle(_gameState); }
private void Tick(GM_Main.GameState _gameState) { _Time = _MusicOutput.time; }