Exemple #1
0
        public int GetShaderParameter(GLShaderHandle shader, GLShaderParameter pname)
        {
            int result;

            TKGL.GetShader((uint)(int)shader, (ShaderParameter)pname, out result);
            return(result);
        }
Exemple #2
0
 public int GetShaderParameter(GLShaderHandle shader, GLShaderParameter pname)
 {
     try
     {
         this.BeginFunc();
         return(this._gl.GetShaderParameter(shader, pname));
     }
     finally
     {
         this.EndFunc();
     }
 }
Exemple #3
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 public void DetachShader(GLProgramHandle program, GLShaderHandle shader)
 {
     try
     {
         this.BeginFunc();
         this._gl.DetachShader(program, shader);
     }
     finally
     {
         this.EndFunc();
     }
 }
Exemple #4
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 public string GetShaderInfoLog(GLShaderHandle shader)
 {
     try
     {
         this.BeginFunc();
         return(this._gl.GetShaderInfoLog(shader));
     }
     finally
     {
         this.EndFunc();
     }
 }
Exemple #5
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 public void ShaderSource(GLShaderHandle shader, string source)
 {
     try
     {
         this.BeginFunc();
         this._gl.ShaderSource(shader, source);
     }
     finally
     {
         this.EndFunc();
     }
 }
Exemple #6
0
 public void CompileShader(GLShaderHandle shader)
 {
     try
     {
         this.BeginFunc();
         this._gl.CompileShader(shader);
     }
     finally
     {
         this.EndFunc();
     }
 }
Exemple #7
0
 public void DeleteShader(GLShaderHandle shader)
 {
     try
     {
         this.BeginFunc();
         this._gl.DeleteShader(shader);
     }
     finally
     {
         this.EndFunc();
     }
 }
Exemple #8
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 public void DetachShader(GLProgramHandle program, GLShaderHandle shader)
 {
     TKGL.DetachShader((int)program, (int)shader);
 }
Exemple #9
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 public string GetShaderInfoLog(GLShaderHandle shader)
 {
     return(TKGL.GetShaderInfoLog((int)shader));
 }
Exemple #10
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 public void CompileShader(GLShaderHandle shader)
 {
 }
Exemple #11
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 public void CompileShader(GLShaderHandle shader)
 {
     TKGL.CompileShader((int)shader);
 }
Exemple #12
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 public void ShaderSource(GLShaderHandle shader, string source)
 {
     TKGL.ShaderSource((int)shader, source);
 }
Exemple #13
0
 public void DeleteShader(GLShaderHandle shader)
 {
     DisposeAndRemoveObject(_shaders, (int)shader);
 }
Exemple #14
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 public static void CompileShader(GLShaderHandle shader)
 {
     GL._gl.CompileShader(shader);
 }
Exemple #15
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 public static void ShaderSource(GLShaderHandle shader, string source)
 {
     GL._gl.ShaderSource(shader, source);
 }
Exemple #16
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 public static string GetShaderInfoLog(GLShaderHandle shader)
 {
     return(GL._gl.GetShaderInfoLog(shader));
 }
Exemple #17
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 public static int GetShaderParameter(GLShaderHandle shader, GLShaderParameter pname)
 {
     return(GL._gl.GetShaderParameter(shader, pname));
 }
Exemple #18
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 public static void DetachShader(GLProgramHandle program, GLShaderHandle shader)
 {
     GL._gl.DetachShader(program, shader);
 }
Exemple #19
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 public static void DeleteShader(GLShaderHandle shader)
 {
     GL._gl.DeleteShader(shader);
 }
Exemple #20
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 public string GetShaderInfoLog(GLShaderHandle shader)
 {
     return("");
 }
Exemple #21
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 public void ShaderSource(GLShaderHandle shader, string source)
 {
 }
Exemple #22
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 public void DetachShader(GLProgramHandle program, GLShaderHandle shader)
 {
 }
Exemple #23
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 public void ShaderSource(GLShaderHandle shader, string source)
 {
     GL.ShaderSource((int)shader, "#version 120\n" + source);
 }
Exemple #24
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 public int GetShaderParameter(GLShaderHandle shader, GLShaderParameter pname)
 {
     return(0);
 }
Exemple #25
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 public void AttachShader(GLProgramHandle program, GLShaderHandle shader)
 {
     GL.AttachShader((int)program, (int)shader);
 }
Exemple #26
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 public void DeleteShader(GLShaderHandle shader)
 {
 }