static bool TopEdgeTest(GLRect marker, Point pt) { var dist = Math.Abs((marker.Y + marker.Height) - pt.Y); return marker.ContainsX(pt.X) && dist < EdgeThreshold; }
static bool TopEdgeTest(GLRect marker, Point pt) { var dist = Math.Abs((marker.Y + marker.Height) - pt.Y); return(marker.ContainsX(pt.X) && dist < EdgeThreshold); }
static bool BottomEdgeTest(GLRect marker, Point pt) { var dist = Math.Abs(marker.Y - pt.Y); return marker.ContainsX(pt.X) && dist < EdgeThreshold; }
static bool BottomEdgeTest(GLRect marker, Point pt) { var dist = Math.Abs(marker.Y - pt.Y); return(marker.ContainsX(pt.X) && dist < EdgeThreshold); }