static bool TopEdgeTest(GLRect marker, Point pt) {
     var dist = Math.Abs((marker.Y + marker.Height) - pt.Y);
     return marker.ContainsX(pt.X) && dist < EdgeThreshold;
 }
Beispiel #2
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        static bool TopEdgeTest(GLRect marker, Point pt)
        {
            var dist = Math.Abs((marker.Y + marker.Height) - pt.Y);

            return(marker.ContainsX(pt.X) && dist < EdgeThreshold);
        }
 static bool BottomEdgeTest(GLRect marker, Point pt) {
     var dist = Math.Abs(marker.Y - pt.Y);
     return marker.ContainsX(pt.X) && dist < EdgeThreshold;
 }
Beispiel #4
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        static bool BottomEdgeTest(GLRect marker, Point pt)
        {
            var dist = Math.Abs(marker.Y - pt.Y);

            return(marker.ContainsX(pt.X) && dist < EdgeThreshold);
        }