protected virtual void drawDebug(int touchPoints)
        {
            if (!DebugMode)
            {
                return;
            }

            var color = State == GestureState.Possible ? Color.red : Color.green;

            switch (touchPoints)
            {
            case 1:
                GLDebug.DrawSquareScreenSpace(debugID, getPointScreenPosition(0), 0f, debugPointerSize, color,
                                              float.PositiveInfinity);
                GLDebug.RemoveFigure(debugID + 1);
                GLDebug.RemoveFigure(debugID + 2);
                break;

            default:
                var newScreenPos1 = getPointScreenPosition(0);
                var newScreenPos2 = getPointScreenPosition(1);
                GLDebug.DrawSquareScreenSpace(debugID, newScreenPos1, 0f, debugPointerSize, color,
                                              float.PositiveInfinity);
                GLDebug.DrawSquareScreenSpace(debugID + 1, newScreenPos2, 0f, debugPointerSize, color,
                                              float.PositiveInfinity);
                GLDebug.DrawLineWithCrossScreenSpace(debugID + 2, newScreenPos1, newScreenPos2, .5f,
                                                     debugPointerSize * .3f, color, float.PositiveInfinity);
                break;
            }
        }
        protected virtual void drawDebug(Vector2 point1, Vector2 point2)
        {
            var color = State == GestureState.Possible ? Color.red : Color.green;

            GLDebug.DrawSquareScreenSpace(debugID + 1, point2, 0f, debugTouchSize, color, float.PositiveInfinity);
            GLDebug.DrawLineScreenSpace(debugID + 2, point1, point2, color, float.PositiveInfinity);
        }
Exemple #3
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        protected virtual void drawDebug(Vector2 point1, Vector2 point2)
        {
            if (!DebugMode)
            {
                return;
            }

            var color = IsOpen == GestureState.Possible ? Color.red : Color.green;

            GLDebug.DrawSquareScreenSpace(debugID + 1, point2, 0f, debugPointerSize, color, float.PositiveInfinity);
            GLDebug.DrawLineScreenSpace(debugID + 2, point1, point2, color, float.PositiveInfinity);
        }
Exemple #4
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            public void Show(Vector2 position)
            {
                if (!Application.isPlaying)
                {
                    return;
                }

                if (currentDebugId != -1)
                {
                    Hide();
                }
                currentDebugId = GLDebug.DrawSquareScreenSpace(position, 0, Vector2.one * 20, GLDebug.MULTIPLY, float.MaxValue);
            }
 private void addDebugFigureForPointer(Pointer pointer)
 {
     GLDebug.DrawSquareScreenSpace(TouchManager.DEBUG_GL_TOUCH + pointer.Id, pointer.Position, 0, debugPointerSize,
                                   GLDebug.MULTIPLY, float.PositiveInfinity);
 }
 private void addDebugFigureForTouch(TouchPoint touch)
 {
     GLDebug.DrawSquareScreenSpace(TouchManager.DEBUG_GL_TOUCH + touch.Id, touch.Position, 0, debugTouchSize,
                                   GLDebug.MULTIPLY, float.PositiveInfinity);
 }