protected virtual void drawDebug(Vector2 point1, Vector2 point2) { var color = State == GestureState.Possible ? Color.red : Color.green; GLDebug.DrawSquareScreenSpace(debugID + 1, point2, 0f, debugTouchSize, color, float.PositiveInfinity); GLDebug.DrawLineScreenSpace(debugID + 2, point1, point2, color, float.PositiveInfinity); }
protected virtual void drawDebug(Vector2 point1, Vector2 point2) { if (!DebugMode) { return; } var color = IsOpen == GestureState.Possible ? Color.red : Color.green; GLDebug.DrawSquareScreenSpace(debugID + 1, point2, 0f, debugPointerSize, color, float.PositiveInfinity); GLDebug.DrawLineScreenSpace(debugID + 2, point1, point2, color, float.PositiveInfinity); }