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C# (CSharp) GLCore.DeleteProgram Exemples
Langage de programmation:
C# (CSharp)
Class/Type:
GLCore
Méthode/Fonction:
DeleteProgram
Exemples au hotexamples.com:
1
C# (CSharp) GLCore.DeleteProgram - 1 exemples trouvés
. Ce sont les exemples réels les mieux notés de
GLCore.DeleteProgram
extraits de projets open source. Vous pouvez noter les exemples pour nous aider à en améliorer la qualité.
Méthodes fréquemment utilisées
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Cacher
Disable(3)
BindBuffer(3)
Enable(3)
TexImage2D(2)
DrawElements(2)
DeleteQueries(2)
EnableVertexAttribArray(2)
CreateShader(2)
CompileShader(2)
ClearColor(2)
Clear(2)
GenQueries(2)
BufferData(2)
UniformMatrix4fv(2)
VertexAttribPointer(2)
GetQueryObjectuiv(1)
GetShaderInfoLog(1)
GetString(1)
GetProgramiv(1)
GetUniformLocation(1)
ActiveTexture(1)
LinkProgram(1)
ReadPixels(1)
ShaderSource(1)
GetAttribLocation(1)
TexParameteri(1)
Uniform1f(1)
Uniform1i(1)
Uniform3f(1)
Uniform4f(1)
UseProgram(1)
GetBufferParameteriv(1)
GenBuffers(1)
GetActiveUniformName(1)
DeleteProgram(1)
BindTexture(1)
BlendEquation(1)
BlendFunc(1)
BufferSubData(1)
CreateProgram(1)
CullFace(1)
DeleteBuffers(1)
DeleteFramebuffers(1)
DeleteRenderbuffers(1)
GetActiveAttrib(1)
DeleteShader(1)
DeleteTextures(1)
DrawArrays(1)
FrontFace(1)
AttachShader(1)
Méthodes fréquemment utilisées
Disable (3)
BindBuffer (3)
Enable (3)
TexImage2D (2)
DrawElements (2)
DeleteQueries (2)
EnableVertexAttribArray (2)
CreateShader (2)
CompileShader (2)
ClearColor (2)
Méthodes fréquemment utilisées
Clear (2)
GenQueries (2)
BufferData (2)
UniformMatrix4fv (2)
VertexAttribPointer (2)
GetQueryObjectuiv (1)
GetShaderInfoLog (1)
GetString (1)
GetProgramiv (1)
GetUniformLocation (1)
ActiveTexture (1)
LinkProgram (1)
ReadPixels (1)
ShaderSource (1)
GetAttribLocation (1)
TexParameteri (1)
Uniform1f (1)
Uniform1i (1)
Uniform3f (1)
Uniform4f (1)
Méthodes fréquemment utilisées
ActiveTexture (1)
LinkProgram (1)
ReadPixels (1)
ShaderSource (1)
GetAttribLocation (1)
TexParameteri (1)
Uniform1f (1)
Uniform1i (1)
Uniform3f (1)
Uniform4f (1)
UseProgram (1)
GetBufferParameteriv (1)
GenBuffers (1)
GetActiveUniformName (1)
DeleteProgram (1)
BindTexture (1)
BlendEquation (1)
BlendFunc (1)
BufferSubData (1)
CreateProgram (1)
CullFace (1)
DeleteBuffers (1)
DeleteFramebuffers (1)
DeleteRenderbuffers (1)
GetActiveAttrib (1)
DeleteShader (1)
DeleteTextures (1)
DrawArrays (1)
FrontFace (1)
AttachShader (1)
Méthodes fréquemment utilisées
UseProgram (1)
GetBufferParameteriv (1)
GenBuffers (1)
GetActiveUniformName (1)
DeleteProgram (1)
BindTexture (1)
BlendEquation (1)
BlendFunc (1)
BufferSubData (1)
CreateProgram (1)
CullFace (1)
DeleteBuffers (1)
DeleteFramebuffers (1)
DeleteRenderbuffers (1)
GetActiveAttrib (1)
DeleteShader (1)
DeleteTextures (1)
DrawArrays (1)
FrontFace (1)
AttachShader (1)
GenFramebuffers (1)
GenRenderbuffers (1)
GenTextures (1)
Viewport (1)
Exemple #1
0
Afficher le fichier
Fichier :
OpenGLDevice.cs
Projet :
sparkleDai/DeltaEngine
public void DeleteShaderProgram(int programHandle) { GLCore.DeleteProgram((uint)programHandle); }
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