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C# (CSharp) GLCore.DeleteProgram Examples
Programming Language:
C# (CSharp)
Class/Type:
GLCore
Method/Function:
DeleteProgram
Examples at hotexamples.com:
1
C# (CSharp) GLCore.DeleteProgram - 1 examples found
. These are the top rated real world C# (CSharp) examples of
GLCore.DeleteProgram
extracted from open source projects. You can rate examples to help us improve the quality of examples.
Frequently Used Methods
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Disable(3)
BindBuffer(3)
Enable(3)
TexImage2D(2)
DrawElements(2)
DeleteQueries(2)
EnableVertexAttribArray(2)
CreateShader(2)
CompileShader(2)
ClearColor(2)
Clear(2)
GenQueries(2)
BufferData(2)
UniformMatrix4fv(2)
VertexAttribPointer(2)
GetQueryObjectuiv(1)
GetShaderInfoLog(1)
GetString(1)
GetProgramiv(1)
GetUniformLocation(1)
ActiveTexture(1)
LinkProgram(1)
ReadPixels(1)
ShaderSource(1)
GetAttribLocation(1)
TexParameteri(1)
Uniform1f(1)
Uniform1i(1)
Uniform3f(1)
Uniform4f(1)
UseProgram(1)
GetBufferParameteriv(1)
GenBuffers(1)
GetActiveUniformName(1)
DeleteProgram(1)
BindTexture(1)
BlendEquation(1)
BlendFunc(1)
BufferSubData(1)
CreateProgram(1)
CullFace(1)
DeleteBuffers(1)
DeleteFramebuffers(1)
DeleteRenderbuffers(1)
GetActiveAttrib(1)
DeleteShader(1)
DeleteTextures(1)
DrawArrays(1)
FrontFace(1)
AttachShader(1)
Frequently Used Methods
Disable (3)
BindBuffer (3)
Enable (3)
TexImage2D (2)
DrawElements (2)
DeleteQueries (2)
EnableVertexAttribArray (2)
CreateShader (2)
CompileShader (2)
ClearColor (2)
Frequently Used Methods
Clear (2)
GenQueries (2)
BufferData (2)
UniformMatrix4fv (2)
VertexAttribPointer (2)
GetQueryObjectuiv (1)
GetShaderInfoLog (1)
GetString (1)
GetProgramiv (1)
GetUniformLocation (1)
ActiveTexture (1)
LinkProgram (1)
ReadPixels (1)
ShaderSource (1)
GetAttribLocation (1)
TexParameteri (1)
Uniform1f (1)
Uniform1i (1)
Uniform3f (1)
Uniform4f (1)
Frequently Used Methods
ActiveTexture (1)
LinkProgram (1)
ReadPixels (1)
ShaderSource (1)
GetAttribLocation (1)
TexParameteri (1)
Uniform1f (1)
Uniform1i (1)
Uniform3f (1)
Uniform4f (1)
UseProgram (1)
GetBufferParameteriv (1)
GenBuffers (1)
GetActiveUniformName (1)
DeleteProgram (1)
BindTexture (1)
BlendEquation (1)
BlendFunc (1)
BufferSubData (1)
CreateProgram (1)
CullFace (1)
DeleteBuffers (1)
DeleteFramebuffers (1)
DeleteRenderbuffers (1)
GetActiveAttrib (1)
DeleteShader (1)
DeleteTextures (1)
DrawArrays (1)
FrontFace (1)
AttachShader (1)
Frequently Used Methods
UseProgram (1)
GetBufferParameteriv (1)
GenBuffers (1)
GetActiveUniformName (1)
DeleteProgram (1)
BindTexture (1)
BlendEquation (1)
BlendFunc (1)
BufferSubData (1)
CreateProgram (1)
CullFace (1)
DeleteBuffers (1)
DeleteFramebuffers (1)
DeleteRenderbuffers (1)
GetActiveAttrib (1)
DeleteShader (1)
DeleteTextures (1)
DrawArrays (1)
FrontFace (1)
AttachShader (1)
GenFramebuffers (1)
GenRenderbuffers (1)
GenTextures (1)
Viewport (1)
Example #1
0
Show file
File:
OpenGLDevice.cs
Project:
sparkleDai/DeltaEngine
public void DeleteShaderProgram(int programHandle) { GLCore.DeleteProgram((uint)programHandle); }
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