public void BindBuffer(GLBufferTarget target, GLBufferHandle buffer) { try { this.BeginFunc(); this._gl.BindBuffer(target, buffer); } finally { this.EndFunc(); } }
public void DeleteBuffer(GLBufferHandle buffer) { try { this.BeginFunc(); this._gl.DeleteBuffer(buffer); } finally { this.EndFunc(); } }
public void BindBuffer(GLBufferTarget target, GLBufferHandle buffer) { TKGL.BindBuffer((BufferTarget)target, (int)buffer); }
public void DeleteBuffer(GLBufferHandle buffer) { DisposeAndRemoveObject(_buffers, (int)buffer); }
public static void DeleteBuffer(GLBufferHandle buffer) { GL._gl.DeleteBuffer(buffer); }
public static void BindBuffer(GLBufferTarget target, GLBufferHandle buffer) { GL._gl.BindBuffer(target, buffer); }
public void BindBuffer(GLBufferTarget target, GLBufferHandle buffer) { }
public void DeleteBuffer(GLBufferHandle buffer) { }