void Awake() { grid = GameObject.FindGameObjectWithTag ("Grid").GetComponent<GFGrid> (); gridCollider = grid.GetComponent<Collider> (); }
private Transform cachedTransform; //cache the transform for performance void Awake() { cachedTransform = this.transform; grid = GameObject.FindGameObjectWithTag ("Grid").GetComponent<GFGrid> (); gridCollider = grid.GetComponent<Collider> (); }