protected void DoDestory() { if (OnDestory != null) { OnDestory.Invoke(); } GCManager.Destory(ammoData.GC_key, gameObject); }
void DestorySelf() { GCManager.Destory(key, gameObject); }
void DestorySelfOnDie() { GCManager.Destory(HPBAR_GC_KEY, gameObject); }
void DoDestory() { GCManager.Destory(DamagePopUpManager.DAMAGE_POPUP_GC_KEY, gameObject); }