public void SetColor(StateColor newState)
    {
        if (state == StateColor.CL_GREY && newState == StateColor.CL_GREEN)
        {
            fxManager.SwitchFX(newState);
        }
        else if ((state == StateColor.CL_GREEN || state == StateColor.CL_GREY) && newState == StateColor.CL_BLACK)
        {
            fxManager.SwitchFX(newState);
        }
        else if (newState == StateColor.CL_GREY)
        {
            fxManager.SwitchFX(newState);
        }

        state = newState;
        //sprite.color = rules.RetrieveHex(newState);
        if (newState != StateColor.CL_RED)
        {
            sprite.DOColor(rules.RetrieveHex(newState), 1.5f);
        }
        else
        {
            sprite.color = rules.RetrieveHex(newState);
        }
    }