public void AddExitCondition(FunctionPointerBool pCond) { StateGame lastGame = (StateGame)arrState [arrState.Count - 1]; //if (pCond == null) // lastGame.mExitCondition = ReturnFalse; lastGame.mExitCondition = pCond; }
public void AddExitCondition(FunctionPointerBool pCond) { StateGame lastGame = (StateGame)arrState [arrState.Count - 1]; //if (pCond == null) // lastGame.mExitCondition = ReturnFalse; lastGame.mExitCondition = pCond; }