Beispiel #1
0
    public void AddExitCondition(FunctionPointerBool pCond)
    {
        StateGame lastGame = (StateGame)arrState [arrState.Count - 1];

        //if (pCond == null)
        //  lastGame.mExitCondition = ReturnFalse;
        lastGame.mExitCondition = pCond;
    }
Beispiel #2
0
 public void AddExitCondition(FunctionPointerBool pCond)
 {
     StateGame lastGame = (StateGame)arrState [arrState.Count - 1];
     //if (pCond == null)
     //  lastGame.mExitCondition = ReturnFalse;
     lastGame.mExitCondition = pCond;
 }