public void UpdateFuelBar()
 {
     if (playerFuelBar.enabled)
     {
         playerFuelBar.SetCurrentFuel(playerWeaponFuel.GetCurrentFuel());
         playerFuelBar.UpdateFuelBar();
     }
 }
 public void EnableOrDisableFuelBar(bool enable)
 {
     fuelBarUI.SetActive(enable);
     if (enable)
     {
         //Obtains the fuel atributes
         playerWeaponFuel = player.GetComponentInChildren <Fuel>();
         playerFuelBar    = GetComponentInChildren <FuelBar>();
         playerFuelBar.SetMaxFuel(playerWeaponFuel.GetMaxFuel());
         playerFuelBar.SetCurrentFuel(playerWeaponFuel.GetMaxFuel());
     }
 }