public void UpdateFuelBar() { if (playerFuelBar.enabled) { playerFuelBar.SetCurrentFuel(playerWeaponFuel.GetCurrentFuel()); playerFuelBar.UpdateFuelBar(); } }
public void EnableOrDisableFuelBar(bool enable) { fuelBarUI.SetActive(enable); if (enable) { //Obtains the fuel atributes playerWeaponFuel = player.GetComponentInChildren <Fuel>(); playerFuelBar = GetComponentInChildren <FuelBar>(); playerFuelBar.SetMaxFuel(playerWeaponFuel.GetMaxFuel()); playerFuelBar.SetCurrentFuel(playerWeaponFuel.GetMaxFuel()); } }