public FtueInformation LoadFtueInformation() { FtueInformation ftue = new FtueInformation(); if (HasFtueData) { JsonUtility.FromJsonOverwrite(FtueData, ftue); return(ftue); } return(ftue); }
public FtueInformation LoadFtueInformation() { FtueInformation ftue = new FtueInformation(); if (HasFtueData) { JsonUtility.FromJsonOverwrite(FtueData, ftue); print($"[PREFS] [FTUE] LOADED ftue data: {FtueData}"); Crashlytics.Log($"Loading FTUE information - {FtueData}"); return(ftue); } return(ftue); }
//private void MigrateToVersion1(GlobalSettings settings) //{ // print("Test migrate "); // // TODO: If players have made it past the new level cap (405), scale back their progress? // if (HasPlayerData) // { // print("Migrate - has player data"); // string[] data = PlayerData.Split(','); // string[] playerName = data[(int)PlayerDataType.Name].Split(':'); // playerName[1] = playerName[1].Trim('"'); // string[] playerGuid = data[(int)PlayerDataType.Guid].Split(':'); // playerGuid[1] = playerGuid[1].Trim('"'); // string[] coins = data[(int)PlayerDataType.Coins].Split(':'); // string[] hints = data[(int)PlayerDataType.Hints].Split(':'); // string[] stars = data[(int)PlayerDataType.Stars].Split(':'); // // old version of player data had puzzle index at position 7 // string[] mainPuzzleIndex = data[7].Split(':'); // Player player = new Player(); // string levelProg = BlankLevelInfo(settings); // player.Name = playerName[1]; // player.Guid = playerGuid[1]; // player.Coins = coins[1].ParseToInt(); // player.Hints = hints[1].ParseToInt(); // player.Stars = stars[1].ParseToInt(); // player.IsNew = false; // player.GroupIndex = 0; // player.CurrentLevelInGroupIndex = 0; // // assign new puzzle index // int puzzleIndex = mainPuzzleIndex[1].ParseToInt(); // //player.MainPuzzleIndex = mainPuzzleIndex[1].ParseToInt(); // if (puzzleIndex >= 200) // { // puzzleIndex = 200; // } // else if (puzzleIndex < 200 && puzzleIndex > 6) // { // Mathf.RoundToInt(puzzleIndex / 2); // } // player.MainPuzzleIndex = puzzleIndex; // player.NewLocation = false; // player.FtuePassed = player.MainPuzzleIndex > 6; // only set ftue as passed if player is past level 6 // player.LevelProgress = levelProg; // if (player.FtuePassed) // { // for (int i = 0; i < settings.LevelOrderSettings.RuleSettings.Length; i++) // { // settings.LevelOrderSettings.RuleSettings[i].IsFtue = false; // } // } // else // cancel ftue flags on games that players have completed // { // for (int i = 0; i < player.MainPuzzleIndex; i++) // { // settings.LevelOrderSettings.RuleSettings[i].IsFtue = false; // } // } // PersistPlayerProgress(player); // } //} private void MigrateToVersion2(GlobalSettings settings) { print("[TEST] migrating to version 2"); PlayerPrefs.DeleteAll(); FtueInformation ftue = new FtueInformation(); Player player = new Player(); player = CreateDefaultPlayer(settings); PersistPlayerProgress(player); PersistFtue(ftue); return; }
public void PersistFtue(FtueInformation ftue) { //TODO: Add ftue information validation step FtueData = JsonUtility.ToJson(ftue); print($"[PREFS] [FTUE] SAVED ftue: {FtueData}"); }
public void PersistFtue(FtueInformation ftue) { FtueData = JsonUtility.ToJson(ftue); print($"[PREFS] [FTUE] SAVED ftue: {FtueData}"); Crashlytics.Log($"Persist FTUE progress - {FtueData}"); }