public override void Reset() { //work-around counter-part tmpTarget.target = FsmEventTarget.EventTarget.BroadcastAll; eventTarget = FsmEventTarget.EventTarget.GameObjectFSM; gameObjects = null; fsmComponents = null; sendToChildren = false; FSMName = ""; excludeSelf = false; subFSMName = ""; sendEvent = null; delay = 0f; base.Reset(); }
public EventTargetAttribute(FsmEventTarget.EventTarget target) { this.target = target; }